//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2023 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: AUGA3
// Model Creator: 
// Created on: 24.07.2023 - 22:32:20
// Last changed on: 24.07.2023 - 22:32:20

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelAUGA3 extends ModelGun //Same as Filename
{
    int textureX = 512;
    int textureY = 512;

    public ModelAUGA3() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[340];
        gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import
        gunModel[1] = new ModelRendererTurbo(this, 57, 1, textureX, textureY); // Import
        gunModel[2] = new ModelRendererTurbo(this, 113, 1, textureX, textureY); // Import
        gunModel[3] = new ModelRendererTurbo(this, 145, 1, textureX, textureY); // Import
        gunModel[4] = new ModelRendererTurbo(this, 177, 1, textureX, textureY); // Import
        gunModel[5] = new ModelRendererTurbo(this, 201, 1, textureX, textureY); // Import
        gunModel[6] = new ModelRendererTurbo(this, 225, 1, textureX, textureY); // Import
        gunModel[7] = new ModelRendererTurbo(this, 49, 1, textureX, textureY); // Import
        gunModel[8] = new ModelRendererTurbo(this, 249, 1, textureX, textureY); // Import
        gunModel[9] = new ModelRendererTurbo(this, 273, 1, textureX, textureY); // Import
        gunModel[10] = new ModelRendererTurbo(this, 305, 1, textureX, textureY); // Import
        gunModel[11] = new ModelRendererTurbo(this, 329, 1, textureX, textureY); // Import
        gunModel[12] = new ModelRendererTurbo(this, 353, 1, textureX, textureY); // Import
        gunModel[13] = new ModelRendererTurbo(this, 105, 1, textureX, textureY); // Import
        gunModel[14] = new ModelRendererTurbo(this, 385, 1, textureX, textureY); // Import
        gunModel[15] = new ModelRendererTurbo(this, 409, 1, textureX, textureY); // Import
        gunModel[16] = new ModelRendererTurbo(this, 433, 1, textureX, textureY); // Import
        gunModel[17] = new ModelRendererTurbo(this, 457, 1, textureX, textureY); // Import
        gunModel[18] = new ModelRendererTurbo(this, 481, 1, textureX, textureY); // Import
        gunModel[19] = new ModelRendererTurbo(this, 161, 9, textureX, textureY); // Import
        gunModel[20] = new ModelRendererTurbo(this, 289, 9, textureX, textureY); // Import
        gunModel[21] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Import
        gunModel[22] = new ModelRendererTurbo(this, 33, 17, textureX, textureY); // Import
        gunModel[23] = new ModelRendererTurbo(this, 65, 17, textureX, textureY); // Import
        gunModel[24] = new ModelRendererTurbo(this, 113, 17, textureX, textureY); // Import
        gunModel[25] = new ModelRendererTurbo(this, 137, 17, textureX, textureY); // Import
        gunModel[26] = new ModelRendererTurbo(this, 177, 17, textureX, textureY); // Import
        gunModel[27] = new ModelRendererTurbo(this, 201, 17, textureX, textureY); // Import
        gunModel[28] = new ModelRendererTurbo(this, 225, 17, textureX, textureY); // Import
        gunModel[29] = new ModelRendererTurbo(this, 305, 17, textureX, textureY); // Import
        gunModel[30] = new ModelRendererTurbo(this, 265, 17, textureX, textureY); // Import
        gunModel[31] = new ModelRendererTurbo(this, 345, 17, textureX, textureY); // Import
        gunModel[32] = new ModelRendererTurbo(this, 137, 1, textureX, textureY); // Import
        gunModel[33] = new ModelRendererTurbo(this, 369, 17, textureX, textureY); // Import
        gunModel[34] = new ModelRendererTurbo(this, 417, 17, textureX, textureY); // Import
        gunModel[35] = new ModelRendererTurbo(this, 441, 17, textureX, textureY); // Import
        gunModel[36] = new ModelRendererTurbo(this, 465, 17, textureX, textureY); // Import
        gunModel[37] = new ModelRendererTurbo(this, 17, 25, textureX, textureY); // Import
        gunModel[38] = new ModelRendererTurbo(this, 49, 25, textureX, textureY); // Import
        gunModel[39] = new ModelRendererTurbo(this, 153, 25, textureX, textureY); // Import
        gunModel[40] = new ModelRendererTurbo(this, 241, 25, textureX, textureY); // Import
        gunModel[41] = new ModelRendererTurbo(this, 281, 25, textureX, textureY); // Import
        gunModel[42] = new ModelRendererTurbo(this, 481, 25, textureX, textureY); // Import
        gunModel[43] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Import
        gunModel[44] = new ModelRendererTurbo(this, 33, 33, textureX, textureY); // Import
        gunModel[45] = new ModelRendererTurbo(this, 65, 33, textureX, textureY); // Import
        gunModel[46] = new ModelRendererTurbo(this, 97, 33, textureX, textureY); // Import
        gunModel[47] = new ModelRendererTurbo(this, 129, 33, textureX, textureY); // Import
        gunModel[48] = new ModelRendererTurbo(this, 169, 33, textureX, textureY); // Import
        gunModel[49] = new ModelRendererTurbo(this, 193, 33, textureX, textureY); // Import
        gunModel[50] = new ModelRendererTurbo(this, 217, 33, textureX, textureY); // Import
        gunModel[51] = new ModelRendererTurbo(this, 257, 33, textureX, textureY); // Import
        gunModel[52] = new ModelRendererTurbo(this, 305, 33, textureX, textureY); // Import
        gunModel[53] = new ModelRendererTurbo(this, 329, 33, textureX, textureY); // Import
        gunModel[54] = new ModelRendererTurbo(this, 353, 33, textureX, textureY); // Import
        gunModel[55] = new ModelRendererTurbo(this, 377, 33, textureX, textureY); // Import
        gunModel[56] = new ModelRendererTurbo(this, 441, 33, textureX, textureY); // Import
        gunModel[57] = new ModelRendererTurbo(this, 465, 33, textureX, textureY); // Import
        gunModel[58] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Import
        gunModel[59] = new ModelRendererTurbo(this, 145, 41, textureX, textureY); // Import
        gunModel[60] = new ModelRendererTurbo(this, 273, 41, textureX, textureY); // Import
        gunModel[61] = new ModelRendererTurbo(this, 49, 49, textureX, textureY); // Import
        gunModel[62] = new ModelRendererTurbo(this, 97, 49, textureX, textureY); // Import
        gunModel[63] = new ModelRendererTurbo(this, 169, 49, textureX, textureY); // Import
        gunModel[64] = new ModelRendererTurbo(this, 233, 41, textureX, textureY); // Import
        gunModel[65] = new ModelRendererTurbo(this, 393, 41, textureX, textureY); // Import
        gunModel[66] = new ModelRendererTurbo(this, 305, 49, textureX, textureY); // Import
        gunModel[67] = new ModelRendererTurbo(this, 345, 49, textureX, textureY); // Import
        gunModel[68] = new ModelRendererTurbo(this, 417, 49, textureX, textureY); // Import
        gunModel[69] = new ModelRendererTurbo(this, 1, 65, textureX, textureY); // Import
        gunModel[70] = new ModelRendererTurbo(this, 481, 41, textureX, textureY); // Import
        gunModel[71] = new ModelRendererTurbo(this, 161, 65, textureX, textureY); // Import
        gunModel[72] = new ModelRendererTurbo(this, 297, 65, textureX, textureY); // Import
        gunModel[73] = new ModelRendererTurbo(this, 1, 81, textureX, textureY); // Import
        gunModel[74] = new ModelRendererTurbo(this, 441, 65, textureX, textureY); // Import
        gunModel[75] = new ModelRendererTurbo(this, 81, 41, textureX, textureY); // Import
        gunModel[76] = new ModelRendererTurbo(this, 161, 1, textureX, textureY); // Import
        gunModel[77] = new ModelRendererTurbo(this, 193, 1, textureX, textureY); // Import
        gunModel[78] = new ModelRendererTurbo(this, 217, 1, textureX, textureY); // Import
        gunModel[79] = new ModelRendererTurbo(this, 241, 1, textureX, textureY); // Import
        gunModel[80] = new ModelRendererTurbo(this, 265, 1, textureX, textureY); // Import
        gunModel[81] = new ModelRendererTurbo(this, 321, 1, textureX, textureY); // Import
        gunModel[82] = new ModelRendererTurbo(this, 289, 1, textureX, textureY); // Import
        gunModel[83] = new ModelRendererTurbo(this, 345, 1, textureX, textureY); // Import
        gunModel[84] = new ModelRendererTurbo(this, 201, 81, textureX, textureY); // Import
        gunModel[85] = new ModelRendererTurbo(this, 249, 81, textureX, textureY); // Import
        gunModel[86] = new ModelRendererTurbo(this, 209, 49, textureX, textureY); // Import
        gunModel[87] = new ModelRendererTurbo(this, 1, 89, textureX, textureY); // Import
        gunModel[88] = new ModelRendererTurbo(this, 97, 89, textureX, textureY); // Import
        gunModel[89] = new ModelRendererTurbo(this, 449, 81, textureX, textureY); // Import
        gunModel[90] = new ModelRendererTurbo(this, 177, 89, textureX, textureY); // Import
        gunModel[91] = new ModelRendererTurbo(this, 145, 57, textureX, textureY); // Import
        gunModel[92] = new ModelRendererTurbo(this, 489, 65, textureX, textureY); // Import
        gunModel[93] = new ModelRendererTurbo(this, 289, 89, textureX, textureY); // Import
        gunModel[94] = new ModelRendererTurbo(this, 321, 89, textureX, textureY); // Import
        gunModel[95] = new ModelRendererTurbo(this, 353, 89, textureX, textureY); // Import
        gunModel[96] = new ModelRendererTurbo(this, 377, 89, textureX, textureY); // Import
        gunModel[97] = new ModelRendererTurbo(this, 201, 97, textureX, textureY); // Import
        gunModel[98] = new ModelRendererTurbo(this, 425, 89, textureX, textureY); // Import
        gunModel[99] = new ModelRendererTurbo(this, 241, 97, textureX, textureY); // Import
        gunModel[100] = new ModelRendererTurbo(this, 161, 97, textureX, textureY); // Import
        gunModel[101] = new ModelRendererTurbo(this, 305, 97, textureX, textureY); // Import
        gunModel[102] = new ModelRendererTurbo(this, 441, 97, textureX, textureY); // Import
        gunModel[103] = new ModelRendererTurbo(this, 473, 97, textureX, textureY); // Import
        gunModel[104] = new ModelRendererTurbo(this, 1, 105, textureX, textureY); // Import
        gunModel[105] = new ModelRendererTurbo(this, 33, 105, textureX, textureY); // Import
        gunModel[106] = new ModelRendererTurbo(this, 81, 105, textureX, textureY); // Import
        gunModel[107] = new ModelRendererTurbo(this, 113, 105, textureX, textureY); // Import
        gunModel[108] = new ModelRendererTurbo(this, 137, 105, textureX, textureY); // Import
        gunModel[109] = new ModelRendererTurbo(this, 153, 113, textureX, textureY); // Import
        gunModel[110] = new ModelRendererTurbo(this, 321, 105, textureX, textureY); // Import
        gunModel[111] = new ModelRendererTurbo(this, 385, 105, textureX, textureY); // Import
        gunModel[112] = new ModelRendererTurbo(this, 409, 105, textureX, textureY); // Import
        gunModel[113] = new ModelRendererTurbo(this, 489, 105, textureX, textureY); // Import
        gunModel[114] = new ModelRendererTurbo(this, 97, 113, textureX, textureY); // Import
        gunModel[115] = new ModelRendererTurbo(this, 369, 121, textureX, textureY); // Import
        gunModel[116] = new ModelRendererTurbo(this, 1, 121, textureX, textureY); // Import
        gunModel[117] = new ModelRendererTurbo(this, 305, 129, textureX, textureY); // Import
        gunModel[118] = new ModelRendererTurbo(this, 433, 113, textureX, textureY); // Import
        gunModel[119] = new ModelRendererTurbo(this, 457, 49, textureX, textureY); // Import
        gunModel[120] = new ModelRendererTurbo(this, 377, 1, textureX, textureY); // Import
        gunModel[121] = new ModelRendererTurbo(this, 401, 1, textureX, textureY); // Import
        gunModel[122] = new ModelRendererTurbo(this, 113, 33, textureX, textureY); // Import
        gunModel[123] = new ModelRendererTurbo(this, 17, 17, textureX, textureY); // Import
        gunModel[124] = new ModelRendererTurbo(this, 377, 49, textureX, textureY); // Import
        gunModel[125] = new ModelRendererTurbo(this, 121, 121, textureX, textureY); // Import
        gunModel[126] = new ModelRendererTurbo(this, 65, 137, textureX, textureY); // Import
        gunModel[127] = new ModelRendererTurbo(this, 465, 113, textureX, textureY); // Import
        gunModel[128] = new ModelRendererTurbo(this, 337, 129, textureX, textureY); // Import
        gunModel[129] = new ModelRendererTurbo(this, 97, 137, textureX, textureY); // Import
        gunModel[130] = new ModelRendererTurbo(this, 137, 137, textureX, textureY); // Import
        gunModel[131] = new ModelRendererTurbo(this, 177, 137, textureX, textureY); // Import
        gunModel[132] = new ModelRendererTurbo(this, 121, 137, textureX, textureY); // Import
        gunModel[133] = new ModelRendererTurbo(this, 161, 137, textureX, textureY); // Import
        gunModel[134] = new ModelRendererTurbo(this, 201, 137, textureX, textureY); // Import
        gunModel[135] = new ModelRendererTurbo(this, 217, 145, textureX, textureY); // Import
        gunModel[136] = new ModelRendererTurbo(this, 465, 137, textureX, textureY); // Import
        gunModel[137] = new ModelRendererTurbo(this, 1, 145, textureX, textureY); // Import
        gunModel[138] = new ModelRendererTurbo(this, 41, 153, textureX, textureY); // Import
        gunModel[139] = new ModelRendererTurbo(this, 81, 161, textureX, textureY); // Import
        gunModel[140] = new ModelRendererTurbo(this, 73, 121, textureX, textureY); // Import
        gunModel[141] = new ModelRendererTurbo(this, 129, 49, textureX, textureY); // Import
        gunModel[142] = new ModelRendererTurbo(this, 313, 145, textureX, textureY); // Import
        gunModel[143] = new ModelRendererTurbo(this, 1, 161, textureX, textureY); // Import
        gunModel[144] = new ModelRendererTurbo(this, 169, 161, textureX, textureY); // Import
        gunModel[145] = new ModelRendererTurbo(this, 313, 161, textureX, textureY); // Import
        gunModel[146] = new ModelRendererTurbo(this, 297, 113, textureX, textureY); // Import
        gunModel[147] = new ModelRendererTurbo(this, 489, 129, textureX, textureY); // Import
        gunModel[148] = new ModelRendererTurbo(this, 441, 145, textureX, textureY); // Import
        gunModel[149] = new ModelRendererTurbo(this, 489, 145, textureX, textureY); // Import
        gunModel[150] = new ModelRendererTurbo(this, 273, 97, textureX, textureY); // Import
        gunModel[151] = new ModelRendererTurbo(this, 201, 161, textureX, textureY); // Import
        gunModel[152] = new ModelRendererTurbo(this, 345, 161, textureX, textureY); // Import
        gunModel[153] = new ModelRendererTurbo(this, 449, 161, textureX, textureY); // Import
        gunModel[154] = new ModelRendererTurbo(this, 25, 161, textureX, textureY); // Import
        gunModel[155] = new ModelRendererTurbo(this, 473, 161, textureX, textureY); // Import
        gunModel[156] = new ModelRendererTurbo(this, 57, 169, textureX, textureY); // Import
        gunModel[157] = new ModelRendererTurbo(this, 97, 169, textureX, textureY); // Import
        gunModel[158] = new ModelRendererTurbo(this, 225, 137, textureX, textureY); // Import
        gunModel[159] = new ModelRendererTurbo(this, 425, 1, textureX, textureY); // Import
        gunModel[160] = new ModelRendererTurbo(this, 449, 1, textureX, textureY); // Import
        gunModel[161] = new ModelRendererTurbo(this, 473, 1, textureX, textureY); // Import
        gunModel[162] = new ModelRendererTurbo(this, 497, 1, textureX, textureY); // Import
        gunModel[163] = new ModelRendererTurbo(this, 217, 169, textureX, textureY); // Import
        gunModel[164] = new ModelRendererTurbo(this, 121, 169, textureX, textureY); // Import
        gunModel[165] = new ModelRendererTurbo(this, 289, 169, textureX, textureY); // Import
        gunModel[166] = new ModelRendererTurbo(this, 353, 169, textureX, textureY); // Import
        gunModel[167] = new ModelRendererTurbo(this, 81, 169, textureX, textureY); // Import
        gunModel[168] = new ModelRendererTurbo(this, 393, 169, textureX, textureY); // Import
        gunModel[169] = new ModelRendererTurbo(this, 161, 177, textureX, textureY); // Import
        gunModel[170] = new ModelRendererTurbo(this, 1, 177, textureX, textureY); // Import
        gunModel[171] = new ModelRendererTurbo(this, 49, 17, textureX, textureY); // Import
        gunModel[172] = new ModelRendererTurbo(this, 377, 169, textureX, textureY); // Import
        gunModel[173] = new ModelRendererTurbo(this, 313, 177, textureX, textureY); // Import
        gunModel[174] = new ModelRendererTurbo(this, 329, 17, textureX, textureY); // Import
        gunModel[175] = new ModelRendererTurbo(this, 417, 169, textureX, textureY); // Import
        gunModel[176] = new ModelRendererTurbo(this, 449, 177, textureX, textureY); // Import
        gunModel[177] = new ModelRendererTurbo(this, 465, 177, textureX, textureY); // Import
        gunModel[178] = new ModelRendererTurbo(this, 25, 185, textureX, textureY); // Import
        gunModel[179] = new ModelRendererTurbo(this, 145, 169, textureX, textureY); // Import
        gunModel[180] = new ModelRendererTurbo(this, 337, 177, textureX, textureY); // Import
        gunModel[181] = new ModelRendererTurbo(this, 105, 17, textureX, textureY); // Import
        gunModel[182] = new ModelRendererTurbo(this, 481, 17, textureX, textureY); // Import
        gunModel[183] = new ModelRendererTurbo(this, 81, 33, textureX, textureY); // Import
        gunModel[184] = new ModelRendererTurbo(this, 273, 57, textureX, textureY); // Import
        gunModel[185] = new ModelRendererTurbo(this, 57, 193, textureX, textureY); // Import
        gunModel[186] = new ModelRendererTurbo(this, 393, 33, textureX, textureY); // Import
        gunModel[187] = new ModelRendererTurbo(this, 129, 17, textureX, textureY); // Import
        gunModel[188] = new ModelRendererTurbo(this, 369, 105, textureX, textureY); // Import
        gunModel[189] = new ModelRendererTurbo(this, 193, 17, textureX, textureY); // Import
        gunModel[190] = new ModelRendererTurbo(this, 137, 193, textureX, textureY); // Import
        gunModel[191] = new ModelRendererTurbo(this, 265, 137, textureX, textureY); // Import
        gunModel[192] = new ModelRendererTurbo(this, 49, 185, textureX, textureY); // Import
        gunModel[193] = new ModelRendererTurbo(this, 81, 185, textureX, textureY); // Import
        gunModel[194] = new ModelRendererTurbo(this, 225, 193, textureX, textureY); // Import
        gunModel[195] = new ModelRendererTurbo(this, 417, 185, textureX, textureY); // Import
        gunModel[196] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import
        gunModel[197] = new ModelRendererTurbo(this, 177, 1, textureX, textureY); // Import
        gunModel[198] = new ModelRendererTurbo(this, 273, 1, textureX, textureY); // Import
        gunModel[199] = new ModelRendererTurbo(this, 297, 1, textureX, textureY); // Import
        gunModel[200] = new ModelRendererTurbo(this, 217, 17, textureX, textureY); // Import
        gunModel[201] = new ModelRendererTurbo(this, 361, 17, textureX, textureY); // Import
        gunModel[202] = new ModelRendererTurbo(this, 49, 1, textureX, textureY); // Import
        gunModel[203] = new ModelRendererTurbo(this, 105, 1, textureX, textureY); // Import
        gunModel[204] = new ModelRendererTurbo(this, 137, 1, textureX, textureY); // Import
        gunModel[205] = new ModelRendererTurbo(this, 489, 177, textureX, textureY); // Import
        gunModel[206] = new ModelRendererTurbo(this, 377, 185, textureX, textureY); // Import
        gunModel[207] = new ModelRendererTurbo(this, 497, 25, textureX, textureY); // Import
        gunModel[208] = new ModelRendererTurbo(this, 185, 33, textureX, textureY); // Import
        gunModel[209] = new ModelRendererTurbo(this, 329, 1, textureX, textureY); // Import
        gunModel[210] = new ModelRendererTurbo(this, 353, 1, textureX, textureY); // Import
        gunModel[211] = new ModelRendererTurbo(this, 505, 9, textureX, textureY); // Import
        gunModel[212] = new ModelRendererTurbo(this, 241, 17, textureX, textureY); // Import
        gunModel[213] = new ModelRendererTurbo(this, 417, 17, textureX, textureY); // Import
        gunModel[214] = new ModelRendererTurbo(this, 441, 17, textureX, textureY); // Import
        gunModel[215] = new ModelRendererTurbo(this, 465, 17, textureX, textureY); // Import
        gunModel[216] = new ModelRendererTurbo(this, 209, 33, textureX, textureY); // Import
        gunModel[217] = new ModelRendererTurbo(this, 393, 193, textureX, textureY); // Import
        gunModel[218] = new ModelRendererTurbo(this, 321, 33, textureX, textureY); // Import
        gunModel[219] = new ModelRendererTurbo(this, 345, 33, textureX, textureY); // Import
        gunModel[220] = new ModelRendererTurbo(this, 369, 33, textureX, textureY); // Import
        gunModel[221] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Import
        gunModel[222] = new ModelRendererTurbo(this, 129, 33, textureX, textureY); // Import
        gunModel[223] = new ModelRendererTurbo(this, 441, 33, textureX, textureY); // Import
        gunModel[224] = new ModelRendererTurbo(this, 457, 33, textureX, textureY); // Import
        gunModel[225] = new ModelRendererTurbo(this, 225, 185, textureX, textureY); // Import
        gunModel[226] = new ModelRendererTurbo(this, 1, 201, textureX, textureY); // Import
        gunModel[227] = new ModelRendererTurbo(this, 449, 193, textureX, textureY); // Import
        gunModel[228] = new ModelRendererTurbo(this, 41, 201, textureX, textureY); // Import
        gunModel[229] = new ModelRendererTurbo(this, 297, 193, textureX, textureY); // Import
        gunModel[230] = new ModelRendererTurbo(this, 337, 193, textureX, textureY); // Import
        gunModel[231] = new ModelRendererTurbo(this, 17, 105, textureX, textureY); // Import
        gunModel[232] = new ModelRendererTurbo(this, 457, 161, textureX, textureY); // Import
        gunModel[233] = new ModelRendererTurbo(this, 41, 169, textureX, textureY); // Import
        gunModel[234] = new ModelRendererTurbo(this, 457, 57, textureX, textureY); // Import
        gunModel[235] = new ModelRendererTurbo(this, 65, 201, textureX, textureY); // Import
        gunModel[236] = new ModelRendererTurbo(this, 89, 201, textureX, textureY); // Import
        gunModel[237] = new ModelRendererTurbo(this, 497, 41, textureX, textureY); // Import
        gunModel[238] = new ModelRendererTurbo(this, 489, 193, textureX, textureY); // Import
        gunModel[239] = new ModelRendererTurbo(this, 113, 201, textureX, textureY); // Import
        gunModel[240] = new ModelRendererTurbo(this, 129, 209, textureX, textureY); // Import
        gunModel[241] = new ModelRendererTurbo(this, 41, 49, textureX, textureY); // Import
        gunModel[242] = new ModelRendererTurbo(this, 201, 49, textureX, textureY); // Import
        gunModel[243] = new ModelRendererTurbo(this, 281, 17, textureX, textureY); // Import
        gunModel[244] = new ModelRendererTurbo(this, 505, 17, textureX, textureY); // Import
        gunModel[245] = new ModelRendererTurbo(this, 169, 25, textureX, textureY); // Import
        gunModel[246] = new ModelRendererTurbo(this, 257, 25, textureX, textureY); // Import
        gunModel[247] = new ModelRendererTurbo(this, 209, 209, textureX, textureY); // Import
        gunModel[248] = new ModelRendererTurbo(this, 337, 49, textureX, textureY); // Import
        gunModel[249] = new ModelRendererTurbo(this, 145, 33, textureX, textureY); // Import
        gunModel[250] = new ModelRendererTurbo(this, 353, 209, textureX, textureY); // Import
        gunModel[251] = new ModelRendererTurbo(this, 57, 217, textureX, textureY); // Import
        gunModel[252] = new ModelRendererTurbo(this, 441, 209, textureX, textureY); // Import
        gunModel[253] = new ModelRendererTurbo(this, 233, 33, textureX, textureY); // Import
        gunModel[254] = new ModelRendererTurbo(this, 273, 33, textureX, textureY); // Import
        gunModel[255] = new ModelRendererTurbo(this, 409, 33, textureX, textureY); // Import
        gunModel[256] = new ModelRendererTurbo(this, 25, 41, textureX, textureY); // Import
        gunModel[257] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Import
        gunModel[258] = new ModelRendererTurbo(this, 57, 41, textureX, textureY); // Import
        gunModel[259] = new ModelRendererTurbo(this, 129, 49, textureX, textureY); // Import
        gunModel[260] = new ModelRendererTurbo(this, 1, 65, textureX, textureY); // Import
        gunModel[261] = new ModelRendererTurbo(this, 265, 201, textureX, textureY); // Import
        gunModel[262] = new ModelRendererTurbo(this, 105, 217, textureX, textureY); // Import
        gunModel[263] = new ModelRendererTurbo(this, 1, 209, textureX, textureY); // Import
        gunModel[264] = new ModelRendererTurbo(this, 313, 209, textureX, textureY); // Import
        gunModel[265] = new ModelRendererTurbo(this, 489, 209, textureX, textureY); // Import
        gunModel[266] = new ModelRendererTurbo(this, 185, 217, textureX, textureY); // Import
        gunModel[267] = new ModelRendererTurbo(this, 201, 217, textureX, textureY); // Import
        gunModel[268] = new ModelRendererTurbo(this, 225, 49, textureX, textureY); // Import
        gunModel[269] = new ModelRendererTurbo(this, 481, 65, textureX, textureY); // Import
        gunModel[270] = new ModelRendererTurbo(this, 241, 81, textureX, textureY); // Import
        gunModel[271] = new ModelRendererTurbo(this, 497, 81, textureX, textureY); // Import
        gunModel[272] = new ModelRendererTurbo(this, 305, 89, textureX, textureY); // Import
        gunModel[273] = new ModelRendererTurbo(this, 161, 1, textureX, textureY); // Import
        gunModel[274] = new ModelRendererTurbo(this, 193, 1, textureX, textureY); // Import
        gunModel[275] = new ModelRendererTurbo(this, 489, 97, textureX, textureY); // Import
        gunModel[276] = new ModelRendererTurbo(this, 217, 1, textureX, textureY); // Import
        gunModel[277] = new ModelRendererTurbo(this, 241, 1, textureX, textureY); // Import
        gunModel[278] = new ModelRendererTurbo(this, 265, 1, textureX, textureY); // Import
        gunModel[279] = new ModelRendererTurbo(this, 289, 1, textureX, textureY); // Import
        gunModel[280] = new ModelRendererTurbo(this, 193, 233, textureX, textureY); // Import
        gunModel[281] = new ModelRendererTurbo(this, 233, 225, textureX, textureY); // Import
        gunModel[282] = new ModelRendererTurbo(this, 1, 241, textureX, textureY); // Import
        gunModel[283] = new ModelRendererTurbo(this, 465, 33, textureX, textureY); // Import
        gunModel[284] = new ModelRendererTurbo(this, 441, 65, textureX, textureY); // Import
        gunModel[285] = new ModelRendererTurbo(this, 385, 233, textureX, textureY); // Import
        gunModel[286] = new ModelRendererTurbo(this, 241, 201, textureX, textureY); // Import
        gunModel[287] = new ModelRendererTurbo(this, 369, 201, textureX, textureY); // Import
        gunModel[288] = new ModelRendererTurbo(this, 417, 201, textureX, textureY); // Import
        gunModel[289] = new ModelRendererTurbo(this, 1, 233, textureX, textureY); // Import
        gunModel[290] = new ModelRendererTurbo(this, 193, 241, textureX, textureY); // Import
        gunModel[291] = new ModelRendererTurbo(this, 185, 273, textureX, textureY); // Import
        gunModel[292] = new ModelRendererTurbo(this, 225, 273, textureX, textureY); // Import
        gunModel[293] = new ModelRendererTurbo(this, 265, 273, textureX, textureY); // Import
        gunModel[294] = new ModelRendererTurbo(this, 1, 281, textureX, textureY); // Box 506
        gunModel[295] = new ModelRendererTurbo(this, 1, 289, textureX, textureY); // Box 506
        gunModel[296] = new ModelRendererTurbo(this, 105, 185, textureX, textureY); // Box 506
        gunModel[297] = new ModelRendererTurbo(this, 369, 241, textureX, textureY); // Box 506
        gunModel[298] = new ModelRendererTurbo(this, 441, 273, textureX, textureY); // Box 506
        gunModel[299] = new ModelRendererTurbo(this, 177, 281, textureX, textureY); // Box 506
        gunModel[300] = new ModelRendererTurbo(this, 201, 281, textureX, textureY); // Box 506
        gunModel[301] = new ModelRendererTurbo(this, 225, 281, textureX, textureY); // Box 506
        gunModel[302] = new ModelRendererTurbo(this, 249, 281, textureX, textureY); // Box 506
        gunModel[303] = new ModelRendererTurbo(this, 273, 281, textureX, textureY); // Box 506
        gunModel[304] = new ModelRendererTurbo(this, 297, 281, textureX, textureY); // Box 506
        gunModel[305] = new ModelRendererTurbo(this, 377, 281, textureX, textureY); // Box 506
        gunModel[306] = new ModelRendererTurbo(this, 401, 281, textureX, textureY); // Box 506
        gunModel[307] = new ModelRendererTurbo(this, 425, 281, textureX, textureY); // Box 506
        gunModel[308] = new ModelRendererTurbo(this, 449, 281, textureX, textureY); // Box 506
        gunModel[309] = new ModelRendererTurbo(this, 473, 281, textureX, textureY); // Box 506
        gunModel[310] = new ModelRendererTurbo(this, 161, 289, textureX, textureY); // Box 506
        gunModel[311] = new ModelRendererTurbo(this, 185, 289, textureX, textureY); // Box 506
        gunModel[312] = new ModelRendererTurbo(this, 209, 289, textureX, textureY); // Box 506
        gunModel[313] = new ModelRendererTurbo(this, 233, 289, textureX, textureY); // Box 506
        gunModel[314] = new ModelRendererTurbo(this, 257, 289, textureX, textureY); // Box 506
        gunModel[315] = new ModelRendererTurbo(this, 281, 289, textureX, textureY); // Box 506
        gunModel[316] = new ModelRendererTurbo(this, 153, 185, textureX, textureY); // Box 506
        gunModel[317] = new ModelRendererTurbo(this, 441, 185, textureX, textureY); // Box 506
        gunModel[318] = new ModelRendererTurbo(this, 505, 193, textureX, textureY); // Box 506
        gunModel[319] = new ModelRendererTurbo(this, 57, 201, textureX, textureY); // Box 506
        gunModel[320] = new ModelRendererTurbo(this, 113, 201, textureX, textureY); // Box 506
        gunModel[321] = new ModelRendererTurbo(this, 273, 201, textureX, textureY); // Box 506
        gunModel[322] = new ModelRendererTurbo(this, 329, 201, textureX, textureY); // Box 506
        gunModel[323] = new ModelRendererTurbo(this, 305, 289, textureX, textureY); // Box 506
        gunModel[324] = new ModelRendererTurbo(this, 505, 209, textureX, textureY); // Box 506
        gunModel[325] = new ModelRendererTurbo(this, 185, 217, textureX, textureY); // Box 506
        gunModel[326] = new ModelRendererTurbo(this, 201, 217, textureX, textureY); // Box 506
        gunModel[327] = new ModelRendererTurbo(this, 257, 217, textureX, textureY); // Box 506
        gunModel[328] = new ModelRendererTurbo(this, 41, 225, textureX, textureY); // Box 506
        gunModel[329] = new ModelRendererTurbo(this, 49, 225, textureX, textureY); // Box 506
        gunModel[330] = new ModelRendererTurbo(this, 97, 233, textureX, textureY); // Box 506
        gunModel[331] = new ModelRendererTurbo(this, 361, 289, textureX, textureY); // Box 506
        gunModel[332] = new ModelRendererTurbo(this, 417, 289, textureX, textureY); // Box 506
        gunModel[333] = new ModelRendererTurbo(this, 441, 289, textureX, textureY); // Box 506
        gunModel[334] = new ModelRendererTurbo(this, 465, 289, textureX, textureY); // Box 506
        gunModel[335] = new ModelRendererTurbo(this, 489, 289, textureX, textureY); // Box 506
        gunModel[336] = new ModelRendererTurbo(this, 1, 297, textureX, textureY); // Box 506
        gunModel[337] = new ModelRendererTurbo(this, 25, 297, textureX, textureY); // Box 506
        gunModel[338] = new ModelRendererTurbo(this, 49, 297, textureX, textureY); // Box 506
        gunModel[339] = new ModelRendererTurbo(this, 73, 297, textureX, textureY); // Box 506

        gunModel[0].addShapeBox(0F, 0F, 0F, 17, 1, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[0].setRotationPoint(1.93F, 3F, -5F);

        gunModel[1].addShapeBox(0F, 0F, 0F, 17, 1, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[1].setRotationPoint(1.93F, 2F, -5F);

        gunModel[2].addShapeBox(0F, 0F, 0F, 5, 1, 10, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[2].setRotationPoint(14.93F, 1F, -5F);

        gunModel[3].addShapeBox(0F, 0F, 0F, 2, 1, 10, 0F, 0.0F, 1.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 1.0F, -1.5F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[3].setRotationPoint(12.93F, 1F, -5F);

        gunModel[4].addShapeBox(0F, 0F, 0F, 1, 1, 10, 0F, 0.0F, 1.25F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.25F, 0.0F); // Import
        gunModel[4].setRotationPoint(11.93F, 0F, -5F);

        gunModel[5].addShapeBox(0F, 0F, 0F, 1, 1, 10, 0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, 0.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, -1.25F, 0.0F); // Import
        gunModel[5].setRotationPoint(11.93F, -1F, -5F);

        gunModel[6].addShapeBox(0F, 0F, 0F, 1, 2, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.5F, -1.5F, 0.0F, 0.5F, -1.5F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[6].setRotationPoint(11.93F, -3F, -5F);

        gunModel[7].addShapeBox(0F, 0F, 0F, 1, 1, 7, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[7].setRotationPoint(12.93F, -1F, -3.5F);

        gunModel[8].addShapeBox(0F, 0F, 0F, 1, 13, 10, 0F, -6.0F, 0.0F, 0.0F, 6.0F, 0.0F, -1.5F, 6.0F, 0.0F, -1.5F, -6.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[8].setRotationPoint(11.93F, -16F, -5F);

        gunModel[9].addShapeBox(0F, 0F, 0F, 2, 1, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[9].setRotationPoint(12.93F, 1F, -5F);

        gunModel[10].addShapeBox(0F, 0F, 0F, 1, 2, 10, 0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[10].setRotationPoint(11.93F, 0F, -5F);

        gunModel[11].addShapeBox(0F, 0F, 0F, 1, 1, 10, 0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[11].setRotationPoint(17.93F, -17F, -5F);

        gunModel[12].addShapeBox(0F, 0F, 0F, 3, 1, 10, 0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[12].setRotationPoint(18.93F, -18F, -5F);

        gunModel[13].addShapeBox(0F, 0F, 0F, 1, 1, 7, 0F, -1.0F, 0.0F, 1.0F, 0.75F, 0.0F, 0.6F, 0.75F, 0.0F, 0.6F, -1.0F, 0.0F, 1.0F, -0.5F, -0.5F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, -0.5F, 0.5F); // Import
        gunModel[13].setRotationPoint(18.93F, -17F, -3.5F);

        gunModel[14].addShapeBox(0F, 0F, 0F, 1, 1, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -1.5F, 0.0F, 1.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, -1.0F, -3.0F, 0.0F, -1.0F, -3.0F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[14].setRotationPoint(21.93F, -18F, -5F);

        gunModel[15].addShapeBox(0F, 0F, 0F, 1, 1, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -1.5F, 0.0F, -1.0F, -1.5F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[15].setRotationPoint(21.93F, -19F, -5F);

        gunModel[16].addShapeBox(0F, 0F, 0F, 1, 1, 10, 0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.5F, -0.5F, 0.0F, -1.5F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[16].setRotationPoint(21.93F, -20F, -5F);

        gunModel[17].addShapeBox(0F, 0F, 0F, 1, 3, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[17].setRotationPoint(21.43F, -23F, -5F);

        gunModel[18].addShapeBox(0F, 0F, 0F, 1, 1, 10, 0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1.5F, 0.5F, 0.0F, -1.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[18].setRotationPoint(21.43F, -24F, -5F);

        gunModel[19].addShapeBox(0F, 0F, 0F, 1, 1, 10, 0F, -1.25F, 0.0F, 0.0F, 1.25F, 0.0F, -1.5F, 1.25F, 0.0F, -1.5F, -1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[19].setRotationPoint(21.93F, -25F, -5F);

        gunModel[20].addShapeBox(0F, 0F, 0F, 1, 1, 10, 0F, -1.25F, -0.5F, 0.0F, 2.0F, -0.5F, -1.5F, 2.0F, -0.5F, -1.5F, -1.25F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[20].setRotationPoint(23.18F, -26F, -5F);

        gunModel[21].addShapeBox(0F, 0F, 0F, 2, 1, 10, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.5F, -1.5F, 0.0F, 0.5F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[21].setRotationPoint(19.93F, 1F, -5F);

        gunModel[22].addShapeBox(0F, 0F, 0F, 2, 1, 10, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 2.5F, -1.5F, 0.0F, 2.5F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[22].setRotationPoint(21.93F, 0.5F, -5F);

        gunModel[23].addShapeBox(0F, 0F, 0F, 13, 1, 10, 0F, 0.0F, 0.5F, -1.5F, 0.0F, 18.0F, -1.5F, 0.0F, 18.0F, -1.5F, 0.0F, 0.5F, -1.5F, 0.0F, -0.5F, 0.0F, 0.0F, -18.0F, 0.0F, 0.0F, -18.0F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[23].setRotationPoint(23.93F, -1.5F, -5F);

        gunModel[24].addShapeBox(0F, 0F, 0F, 1, 2, 10, 0F, 0.0F, 0.0F, -1.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[24].setRotationPoint(37.18F, -22F, -5F);

        gunModel[25].addShapeBox(0F, 0F, 0F, 1, 1, 10, 0F, -0.25F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, -1.5F, 0.0F, -0.5F, -1.5F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, 0.0F, -0.5F, -1.5F); // Import
        gunModel[25].setRotationPoint(36.93F, -20F, -5F);

        gunModel[26].addShapeBox(0F, 0F, 0F, 1, 1, 10, 0F, 0.0F, 0.0F, -1.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[26].setRotationPoint(36.93F, -19.5F, -5F);

        gunModel[27].addShapeBox(0F, 0F, 0F, 1, 2, 10, 0F, 0.75F, 0.0F, -1.5F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.75F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[27].setRotationPoint(37.18F, -24F, -5F);

        gunModel[28].addShapeBox(0F, 0F, 0F, 1, 1, 10, 0F, 1.75F, 0.5F, -1.5F, -2.0F, 0.5F, 0.0F, -2.0F, 0.5F, 0.0F, 1.75F, 0.5F, -1.5F, 0.0F, 0.0F, -1.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[28].setRotationPoint(36.43F, -25F, -5F);

        gunModel[29].addShapeBox(0F, 0F, 0F, 8, 1, 10, 0F, -2.0F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, -2.0F, -0.5F, 0.0F, 0.0F, 0.0F, -1.5F, 0.5F, 0.0F, -1.5F, 0.5F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[29].setRotationPoint(26.18F, -26.5F, -5F);

        gunModel[30].addShapeBox(0F, 0F, 0F, 1, 1, 10, 0F, -1.5F, -0.5F, 0.0F, 2.0F, -0.5F, 0.0F, 2.0F, -0.5F, 0.0F, -1.5F, -0.5F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.75F, 0.0F, 0.0F); // Import
        gunModel[30].setRotationPoint(25.18F, -26.5F, -5F);

        gunModel[31].addShapeBox(0F, 0F, 0F, 1, 1, 10, 0F, -0.25F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, -1.5F); // Import
        gunModel[31].setRotationPoint(34.43F, -26.5F, -5F);

        gunModel[32].addShapeBox(0F, 0F, 0F, 1, 1, 7, 0F, 0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.85F, -0.5F, 0.0F, -0.15F, -0.5F, 0.0F, -0.15F, -0.5F, 0.0F, -0.85F, -0.5F, 0.0F); // Import
        gunModel[32].setRotationPoint(34.43F, -25.5F, -3.5F);

        gunModel[33].addShapeBox(0F, 0F, 0F, 13, 1, 10, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 18.0F, 0.0F, 0.0F, 18.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, -1.5F, 0.0F, -18.0F, -1.5F, 0.0F, -18.0F, -1.5F, 0.0F, -0.5F, -1.5F); // Import
        gunModel[33].setRotationPoint(25.43F, 0F, -5F);

        gunModel[34].addShapeBox(0F, 0F, 0F, 1, 17, 10, 0F, -12.65F, 0.0F, 0.0F, 13.5F, 0.0F, 0.0F, 13.5F, 0.0F, 0.0F, -12.65F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.9F, 0.0F, 0.0F, 0.9F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[34].setRotationPoint(23.93F, -18F, -5F);

        gunModel[35].addShapeBox(0F, 0F, 0F, 1, 1, 10, 0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, -1.5F, -0.25F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, -1.0F, 0.0F, -1.5F, -1.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[35].setRotationPoint(38.43F, -18F, -5F);

        gunModel[36].addShapeBox(0F, 0F, 0F, 1, 5, 10, 0F, -5.0F, 0.5F, 0.0F, 4.75F, 0.5F, -1.5F, 4.75F, 0.5F, -1.5F, -5.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, -1.5F, -0.25F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[36].setRotationPoint(38.43F, -23F, -5F);

        gunModel[37].addShapeBox(0F, 0F, 0F, 2, 1, 10, 0F, -0.75F, 0.0F, 0.0F, 0.85F, 0.0F, 0.0F, 0.85F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.05F, 0.0F, 0.0F, -0.05F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[37].setRotationPoint(36.93F, -19.5F, -5F);

        gunModel[38].addShapeBox(0F, 0F, 0F, 2, 1, 10, 0F, -1.0F, 0.0F, 0.0F, 0.95F, 0.0F, 0.0F, 0.95F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.65F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, -0.65F, -0.5F, 0.0F); // Import
        gunModel[38].setRotationPoint(35.93F, -18.5F, -5F);

        gunModel[39].addShapeBox(0F, 0F, 0F, 2, 2, 10, 0F, 0.25F, 0.0F, 0.0F, 1.9F, 0.0F, 0.0F, 1.9F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.05F, 0.0F, 0.0F, 0.05F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F); // Import
        gunModel[39].setRotationPoint(38.18F, -22F, -5F);

        gunModel[40].addShapeBox(0F, 0F, 0F, 2, 1, 10, 0F, 0.0F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, -0.5F, 0.0F, -0.15F, -0.5F, 0.0F, -0.15F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F); // Import
        gunModel[40].setRotationPoint(37.93F, -20F, -5F);

        gunModel[41].addShapeBox(0F, 0F, 0F, 3, 1, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, -0.75F, -1.5F, 0.0F, -0.75F, -1.5F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[41].setRotationPoint(18.93F, 3F, -5F);

        gunModel[42].addShapeBox(0F, 0F, 0F, 2, 1, 10, 0F, 0.0F, -0.25F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, -1.5F, 0.0F, -1.0F, -1.5F, 0.0F, -1.0F, -1.5F, 0.0F, 0.25F, -1.5F); // Import
        gunModel[42].setRotationPoint(21.93F, 2F, -5F);

        gunModel[43].addShapeBox(0F, 0F, 0F, 1, 1, 10, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 1.5F, 0.0F, 0.5F, 1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.5F, -1.5F, -1.5F, 0.5F, -1.5F, -1.5F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[43].setRotationPoint(23.93F, 1F, -5F);

        gunModel[44].addShapeBox(0F, 0F, 0F, 1, 1, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[44].setRotationPoint(18.93F, 2F, -5F);

        gunModel[45].addShapeBox(0F, 0F, 0F, 2, 1, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[45].setRotationPoint(19.93F, 2F, -5F);

        gunModel[46].addShapeBox(0F, 0F, 0F, 2, 1, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[46].setRotationPoint(21.93F, 1.5F, -5F);

        gunModel[47].addShapeBox(0F, 0F, 0F, 2, 1, 10, 0F, -0.5F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -0.5F, 0.5F, 0.0F); // Import
        gunModel[47].setRotationPoint(23.43F, -0.5F, -5F);

        gunModel[48].addShapeBox(0F, 0F, 0F, 1, 1, 10, 0F, -0.5F, 0.5F, 0.0F, -0.1F, 0.5F, 0.0F, -0.1F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, -1.0F, 0.0F, -0.1F, -1.5F, 0.0F, -0.1F, -1.5F, 0.0F, -0.5F, -1.0F, 0.0F); // Import
        gunModel[48].setRotationPoint(24.93F, -0.5F, -5F);

        gunModel[49].addShapeBox(0F, 0F, 0F, 1, 1, 10, 0F, 0.0F, 1.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -1.5F, 0.0F, -1.0F, -2.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, -1.0F, -2.0F); // Import
        gunModel[49].setRotationPoint(0.93F, 3F, -5F);

        gunModel[50].addShapeBox(0F, 0F, 0F, 1, 5, 10, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, -1.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -1.5F); // Import
        gunModel[50].setRotationPoint(0.93F, -2F, -5F);

        gunModel[51].addShapeBox(0F, 0F, 0F, 1, 5, 10, 0F, -1.0F, 0.0F, -1.5F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[51].setRotationPoint(0.93F, -7F, -5F);

        gunModel[52].addShapeBox(0F, 0F, 0F, 1, 5, 10, 0F, -2.0F, 0.0F, -1.5F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[52].setRotationPoint(1.93F, -12F, -5F);

        gunModel[53].addShapeBox(0F, 0F, 0F, 1, 3, 10, 0F, -2.0F, 0.0F, -1.5F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[53].setRotationPoint(3.93F, -15F, -5F);

        gunModel[54].addShapeBox(0F, 0F, 0F, 1, 4, 10, 0F, -3.5F, 0.0F, -1.5F, 3.5F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, -3.5F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[54].setRotationPoint(5.93F, -19F, -5F);

        gunModel[55].addShapeBox(0F, 0F, 0F, 1, 3, 10, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[55].setRotationPoint(9.43F, -22F, -5F);

        gunModel[56].addShapeBox(0F, 0F, 0F, 1, 2, 10, 0F, 1.5F, 0.0F, -1.5F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 1.5F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[56].setRotationPoint(9.43F, -24F, -5F);

        gunModel[57].addShapeBox(0F, 0F, 0F, 1, 1, 10, 0F, 2.0F, 0.0F, -1.5F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, -1.5F, 0.5F, 0.0F, -1.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1.5F); // Import
        gunModel[57].setRotationPoint(8.43F, -25F, -5F);

        gunModel[58].addShapeBox(0F, 0F, 0F, 11, 2, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[58].setRotationPoint(10.43F, -22F, -5F);

        gunModel[59].addShapeBox(0F, 0F, 0F, 5, 4, 10, 0F, -3.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[59].setRotationPoint(6.93F, -19F, -5F);

        gunModel[60].addShapeBox(0F, 0F, 0F, 10, 4, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[60].setRotationPoint(1.93F, -2F, -5F);

        gunModel[61].addShapeBox(0F, 0F, 0F, 10, 5, 10, 0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[61].setRotationPoint(1.93F, -7F, -5F);

        gunModel[62].addShapeBox(0F, 0F, 0F, 9, 5, 10, 0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[62].setRotationPoint(2.93F, -12F, -5F);

        gunModel[63].addShapeBox(0F, 0F, 0F, 7, 3, 10, 0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[63].setRotationPoint(4.93F, -15F, -5F);

        gunModel[64].addShapeBox(0F, 0F, 0F, 6, 13, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[64].setRotationPoint(11.93F, -16F, -5F);

        gunModel[65].addShapeBox(0F, 0F, 0F, 6, 1, 10, 0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[65].setRotationPoint(11.93F, -17F, -5F);

        gunModel[66].addShapeBox(0F, 0F, 0F, 9, 1, 10, 0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[66].setRotationPoint(11.93F, -18F, -5F);

        gunModel[67].addShapeBox(0F, 0F, 0F, 10, 1, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[67].setRotationPoint(11.93F, -19F, -5F);

        gunModel[68].addShapeBox(0F, 0F, 0F, 11, 1, 10, 0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[68].setRotationPoint(10.93F, -20F, -5F);

        gunModel[69].addShapeBox(0F, 0F, 0F, 66, 4, 10, 0F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[69].setRotationPoint(-8.57F, -30F, -5F);

        gunModel[70].addShapeBox(0F, 0F, 0F, 1, 7, 12, 0F, 0.0F, 0.5F, -3.0F, 0.0F, 0.5F, -3.0F, 0.0F, 0.5F, -3.0F, 0.0F, 0.5F, -3.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F); // Import
        gunModel[70].setRotationPoint(-37.57F, -39F, -6F);

        gunModel[71].addShapeBox(0F, 0F, 0F, 63, 4, 10, 0F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[71].setRotationPoint(-76.57F, -30F, -5F);

        gunModel[72].addShapeBox(0F, 0F, 0F, 63, 2, 15, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[72].setRotationPoint(-76.57F, -32F, -7.5F);

        gunModel[73].addShapeBox(0F, 0F, 0F, 95, 1, 6, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[73].setRotationPoint(-73.57F, -40.5F, -3F);

        gunModel[74].addShapeBox(0F, 0F, 0F, 11, 2, 10, 0F, 1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[74].setRotationPoint(10.43F, -24F, -5F);

        gunModel[75].addShapeBox(0F, 0F, 0F, 1, 1, 10, 0F, -1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[75].setRotationPoint(20.43F, -24F, -5F);

        gunModel[76].addShapeBox(0F, 0F, 0F, 3, 2, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[76].setRotationPoint(22.43F, -23F, -2.5F);

        gunModel[77].addShapeBox(0F, 0F, 0F, 3, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[77].setRotationPoint(22.43F, -21F, -2.5F);

        gunModel[78].addShapeBox(0F, 0F, 0F, 3, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[78].setRotationPoint(22.43F, -20F, -2.5F);

        gunModel[79].addShapeBox(0F, 0F, 0F, 3, 2, 5, 0F, 0.0F, 0.5F, 0.0F, 1.0F, 0.5F, 0.0F, 1.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[79].setRotationPoint(22.43F, -25F, -2.5F);

        gunModel[80].addShapeBox(0F, 0F, 0F, 1, 2, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[80].setRotationPoint(25.43F, -23F, -2.5F);

        gunModel[81].addShapeBox(0F, 0F, 0F, 1, 3, 5, 0F, -1.0F, -0.5F, 0.0F, 1.0F, -0.5F, -1.0F, 1.0F, -0.5F, -1.0F, -1.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[81].setRotationPoint(25.43F, -26F, -2.5F);

        gunModel[82].addShapeBox(0F, 0F, 0F, 1, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[82].setRotationPoint(25.43F, -21F, -2.5F);

        gunModel[83].addShapeBox(0F, 0F, 0F, 1, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.75F, 0.0F, -1.0F, 0.75F, 0.0F, -1.0F, -0.75F, 0.0F, 0.0F); // Import
        gunModel[83].setRotationPoint(25.93F, -20F, -2.5F);

        gunModel[84].addShapeBox(0F, 0F, 0F, 13, 1, 10, 0F, 0.0F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[84].setRotationPoint(8.93F, -25F, -5F);

        gunModel[85].addShapeBox(0F, 0F, 0F, 14, 1, 10, 0F, 0.25F, -0.5F, 0.0F, 1.25F, -0.5F, 0.0F, 1.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F); // Import
        gunModel[85].setRotationPoint(9.18F, -26F, -5F);

        gunModel[86].addShapeBox(0F, 0F, 0F, 1, 1, 10, 0F, 1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[86].setRotationPoint(8.43F, -25F, -5F);

        gunModel[87].addShapeBox(0F, 0F, 0F, 39, 3, 12, 0F, 0.0F, 0.5F, -0.6F, 0.0F, 0.5F, -0.6F, 0.0F, 0.5F, -0.6F, 0.0F, 0.5F, -0.6F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F); // Import
        gunModel[87].setRotationPoint(-76.57F, -35F, -6F);

        gunModel[88].addShapeBox(0F, 0F, 0F, 26, 1, 10, 0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[88].setRotationPoint(8.93F, -26.5F, -5F);

        gunModel[89].addShapeBox(0F, 0F, 0F, 16, 1, 10, 0F, 0.0F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[89].setRotationPoint(8.93F, -26F, -5F);

        gunModel[90].addShapeBox(0F, 0F, 0F, 4, 2, 10, 0F, 1.0F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F); // Import
        gunModel[90].setRotationPoint(38.18F, -24F, -5F);

        gunModel[91].addShapeBox(0F, 0F, 0F, 1, 2, 10, 0F, -4.75F, 0.0F, 0.0F, 4.5F, 0.0F, -1.5F, 4.5F, 0.0F, -1.5F, -4.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, -1.5F, -0.25F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[91].setRotationPoint(43.43F, -25.5F, -5F);

        gunModel[92].addShapeBox(0F, 0F, 0F, 1, 2, 10, 0F, -0.15F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, -0.15F, -0.5F, 0.0F, -0.15F, 0.0F, 0.0F, -0.85F, 0.0F, 0.0F, -0.85F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F); // Import
        gunModel[92].setRotationPoint(41.93F, -24F, -5F);

        gunModel[93].addShapeBox(0F, 0F, 0F, 2, 2, 10, 0F, -0.65F, 0.0F, 0.0F, 4.75F, 0.0F, 0.0F, 4.75F, 0.0F, 0.0F, -0.65F, 0.0F, 0.0F, -0.65F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.65F, 0.0F, 0.0F); // Import
        gunModel[93].setRotationPoint(41.43F, -25.5F, -5F);

        gunModel[94].addShapeBox(0F, 0F, 0F, 5, 1, 10, 0F, 2.0F, 0.5F, 0.0F, -0.35F, 0.5F, 0.0F, -0.35F, 0.5F, 0.0F, 2.0F, 0.5F, 0.0F, 0.25F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F); // Import
        gunModel[94].setRotationPoint(37.43F, -25F, -5F);

        gunModel[95].addShapeBox(0F, 0F, 0F, 1, 1, 10, 0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[95].setRotationPoint(34.68F, -26.5F, -5F);

        gunModel[96].addShapeBox(0F, 0F, 0F, 13, 1, 10, 0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[96].setRotationPoint(35.43F, -26.5F, -5F);

        gunModel[97].addShapeBox(0F, 0F, 0F, 9, 1, 10, 0F, -2.0F, -0.5F, -0.5F, -0.5F, -0.5F, -0.5F, -0.5F, -0.5F, -0.5F, -2.0F, -0.5F, -0.5F, 0.0F, 0.0F, -1.5F, -0.5F, 0.0F, -1.5F, -0.5F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[97].setRotationPoint(48.93F, -26.5F, -5F);

        gunModel[98].addShapeBox(0F, 0F, 0F, 1, 1, 10, 0F, -1.25F, -0.5F, 0.0F, 1.5F, -0.5F, -0.5F, 1.5F, -0.5F, -0.5F, -1.25F, -0.5F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F, 0.0F, -1.5F, -0.5F, 0.0F, -1.5F, 0.25F, 0.0F, 0.0F); // Import
        gunModel[98].setRotationPoint(48.43F, -26.5F, -5F);

        gunModel[99].addShapeBox(0F, 0F, 0F, 7, 1, 10, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, -0.5F, -0.5F, -0.5F); // Import
        gunModel[99].setRotationPoint(50.43F, -26.5F, -5F);

        gunModel[100].addShapeBox(0F, 0F, 0F, 2, 1, 10, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[100].setRotationPoint(47.68F, -26.5F, -5F);

        gunModel[101].addShapeBox(0F, 0F, 0F, 1, 1, 10, 0F, -0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, -0.5F, -0.25F, -0.5F, 0.0F); // Import
        gunModel[101].setRotationPoint(49.43F, -26.5F, -5F);

        gunModel[102].addShapeBox(0F, 0F, 0F, 4, 1, 10, 0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[102].setRotationPoint(2.43F, -26F, -5F);

        gunModel[103].addShapeBox(0F, 0F, 0F, 1, 1, 10, 0F, 1.0F, 0.5F, 0.0F, -2.0F, 0.5F, 0.0F, -2.0F, 0.5F, 0.0F, 1.0F, 0.5F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[103].setRotationPoint(6.43F, -26F, -5F);

        gunModel[104].addShapeBox(0F, 0F, 0F, 3, 1, 10, 0F, 1.0F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, 1.0F, 0.5F, 0.0F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[104].setRotationPoint(6.43F, -26F, -5F);

        gunModel[105].addShapeBox(0F, 0F, 0F, 12, 1, 10, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 3.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 3.0F, -1.5F); // Import
        gunModel[105].setRotationPoint(-9.57F, -26F, -5F);

        gunModel[106].addShapeBox(0F, 0F, 0F, 2, 1, 10, 0F, -0.5F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 4.0F, -1.5F, 0.0F, 3.0F, -1.5F, 0.0F, 3.0F, -1.5F, -0.5F, 4.0F, -1.5F); // Import
        gunModel[106].setRotationPoint(-11.57F, -26F, -5F);

        gunModel[107].addShapeBox(0F, 0F, 0F, 1, 2, 10, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 5.0F, -1.5F, 0.0F, 3.0F, -1.5F, 0.0F, 3.0F, -1.5F, 0.0F, 5.0F, -1.5F); // Import
        gunModel[107].setRotationPoint(-12.07F, -26F, -5F);

        gunModel[108].addShapeBox(0F, 0F, 0F, 1, 2, 10, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 5.75F, -1.5F, 0.0F, 5.0F, -1.5F, 0.0F, 5.0F, -1.5F, 0.0F, 5.75F, -1.5F); // Import
        gunModel[108].setRotationPoint(-13.07F, -26F, -5F);

        gunModel[109].addShapeBox(0F, 0F, 0F, 65, 4, 12, 0F, 1.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 1.25F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F); // Import
        gunModel[109].setRotationPoint(-79.07F, -29F, -6F);

        gunModel[110].addShapeBox(0F, 0F, 0F, 19, 10, 9, 0F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 0.75F, 0.0F, -3.0F, 0.75F, 0.0F, -3.0F, 0.75F, 0.0F, 0.0F, 0.75F); // Import
        gunModel[110].setRotationPoint(-33.07F, -25F, -4.5F);

        gunModel[111].addShapeBox(0F, 0F, 0F, 1, 1, 10, 0F, 0.0F, 0.5F, 0.75F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, 0.75F, 0.0F, 5.5F, 0.25F, 0.0F, 5.25F, -1.5F, 0.0F, 5.25F, -1.5F, 0.0F, 5.5F, 0.25F); // Import
        gunModel[111].setRotationPoint(-14.07F, -24.5F, -5F);

        gunModel[112].addShapeBox(0F, 0F, 0F, 1, 1, 10, 0F, 0.0F, 1.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.75F, 0.0F, 0.5F, 0.75F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, 0.75F); // Import
        gunModel[112].setRotationPoint(-14.07F, -26.5F, -5F);

        gunModel[113].addShapeBox(0F, 0F, 0F, 1, 10, 9, 0F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F); // Import
        gunModel[113].setRotationPoint(-34.07F, -25F, -4.5F);

        gunModel[114].addShapeBox(0F, 0F, 0F, 2, 10, 9, 0F, -0.5F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F, -0.5F, 0.0F, 1.25F, -0.5F, -1.5F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, -0.5F, -1.5F, 0.75F); // Import
        gunModel[114].setRotationPoint(-36.07F, -25F, -4.5F);

        gunModel[115].addShapeBox(0F, 0F, 0F, 43, 10, 9, 0F, 2.0F, 0.0F, 1.25F, -1.0F, 0.0F, 1.25F, -1.0F, 0.0F, 1.25F, 2.0F, 0.0F, 1.25F, -0.5F, -1.5F, 0.75F, -1.0F, -1.5F, 0.75F, -1.0F, -1.5F, 0.75F, -0.5F, -1.5F, 0.75F); // Import
        gunModel[115].setRotationPoint(-77.57F, -25F, -4.5F);

        gunModel[116].addShapeBox(0F, 0F, 0F, 25, 10, 8, 0F, 2.5F, 0.0F, 1.25F, -1.0F, 0.0F, 1.25F, -1.0F, 0.0F, 1.25F, 2.5F, 0.0F, 1.25F, -0.5F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F); // Import
        gunModel[116].setRotationPoint(-74.57F, -16.5F, -4F);

        gunModel[117].addShapeBox(0F, 0F, 0F, 16, 7, 6, 0F, 3.0F, 0.0F, 1.25F, -1.0F, 0.0F, 1.25F, -1.0F, 0.0F, 1.25F, 3.0F, 0.0F, 1.25F, 0.5F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F); // Import
        gunModel[117].setRotationPoint(-71.07F, -6.5F, -3F);

        gunModel[118].addShapeBox(0F, 0F, 0F, 18, 2, 4, 0F, 0.0F, 0.0F, 1.25F, -0.5F, 0.0F, 1.25F, -0.5F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F, -0.75F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.75F, 0.0F, 0.25F); // Import
        gunModel[118].setRotationPoint(-71.57F, 0.5F, -2F);

        gunModel[119].addShapeBox(0F, 0F, 0F, 15, 1, 2, 0F, 0.25F, 0.0F, 1.25F, 1.5F, 0.0F, 1.25F, 1.5F, 0.0F, 1.25F, 0.25F, 0.0F, 1.25F, -0.25F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F); // Import
        gunModel[119].setRotationPoint(-70.57F, 2.5F, -1F);

        gunModel[120].addShapeBox(0F, 0F, 0F, 2, 1, 4, 0F, -0.5F, 0.0F, 0.75F, -1.0F, 0.0F, 0.75F, -1.0F, 0.0F, 0.75F, -0.5F, 0.0F, 0.75F, -0.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F); // Import
        gunModel[120].setRotationPoint(-54.57F, 1.5F, -2F);

        gunModel[121].addShapeBox(0F, 0F, 0F, 2, 1, 4, 0F, -0.5F, 0.0F, 1.25F, -1.0F, 0.0F, 1.25F, -1.0F, 0.0F, 1.25F, -0.5F, 0.0F, 1.25F, -0.5F, 0.0F, 0.75F, -1.0F, 0.0F, 0.75F, -1.0F, 0.0F, 0.75F, -0.5F, 0.0F, 0.75F); // Import
        gunModel[121].setRotationPoint(-54.57F, 0.5F, -2F);

        gunModel[122].addShapeBox(0F, 0F, 0F, 4, 2, 6, 0F, -0.5F, 0.0F, 0.55F, -2.0F, 0.0F, 0.55F, -2.0F, 0.0F, 0.55F, -0.5F, 0.0F, 0.55F, -0.5F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F); // Import
        gunModel[122].setRotationPoint(-56.57F, -1.5F, -3F);

        gunModel[123].addShapeBox(0F, 0F, 0F, 4, 1, 6, 0F, -0.5F, 0.5F, 0.75F, -2.0F, 0.5F, 0.75F, -2.0F, 0.5F, 0.75F, -0.5F, 0.5F, 0.75F, -0.5F, 0.0F, 0.55F, -2.0F, 0.0F, 0.55F, -2.0F, 0.0F, 0.55F, -0.5F, 0.0F, 0.55F); // Import
        gunModel[123].setRotationPoint(-56.57F, -2.5F, -3F);

        gunModel[124].addShapeBox(0F, 0F, 0F, 4, 3, 6, 0F, -0.5F, 0.0F, 1.25F, 2.0F, 0.0F, 1.25F, 2.0F, 0.0F, 1.25F, -0.5F, 0.0F, 1.25F, -0.5F, 0.5F, 0.75F, -2.0F, 0.5F, 0.75F, -2.0F, 0.5F, 0.75F, -0.5F, 0.5F, 0.75F); // Import
        gunModel[124].setRotationPoint(-56.57F, -6.5F, -3F);

        gunModel[125].addShapeBox(0F, 0F, 0F, 7, 6, 8, 0F, 0.0F, 0.0F, 0.85F, 1.0F, 0.0F, 0.85F, 1.0F, 0.0F, 0.85F, 0.0F, 0.0F, 0.85F, 0.0F, 0.0F, 0.25F, -7.0F, 0.0F, 0.25F, -7.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[125].setRotationPoint(-50.57F, -12.5F, -4F);

        gunModel[126].addShapeBox(0F, 0F, 0F, 13, 4, 8, 0F, 0.0F, 0.0F, 1.25F, 1.0F, 0.0F, 1.25F, 1.0F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 0.85F, -5.0F, 0.0F, 0.85F, -5.0F, 0.0F, 0.85F, 0.0F, 0.0F, 0.85F); // Import
        gunModel[126].setRotationPoint(-50.57F, -16.5F, -4F);

        gunModel[127].addShapeBox(0F, 0F, 0F, 1, 1, 15, 0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[127].setRotationPoint(22.43F, -31F, -7.5F);

        gunModel[128].addShapeBox(0F, 0F, 0F, 1, 2, 15, 0F, -0.25F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[128].setRotationPoint(21.43F, -32F, -7.5F);

        gunModel[129].addShapeBox(0F, 0F, 0F, 1, 1, 15, 0F, 0.0F, -0.5F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[129].setRotationPoint(23.43F, -31F, -7.5F);

        gunModel[130].addShapeBox(0F, 0F, 0F, 1, 2, 15, 0F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[130].setRotationPoint(21.18F, -32F, -7.5F);

        gunModel[131].addShapeBox(0F, 0F, 0F, 1, 1, 15, 0F, -0.25F, 0.0F, -0.6F, -0.5F, -1.0F, -0.6F, -0.5F, -1.0F, -0.6F, -0.25F, 0.0F, -0.6F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[131].setRotationPoint(21.18F, -33F, -7.5F);

        gunModel[132].addShapeBox(0F, 0F, 0F, 4, 4, 10, 0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 1.0F, -0.25F, -3.0F, 0.75F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.25F, -3.0F, 0.75F); // Import
        gunModel[132].setRotationPoint(-80.57F, -30F, -5F);

        gunModel[133].addShapeBox(0F, 0F, 0F, 4, 2, 10, 0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[133].setRotationPoint(-80.57F, -32F, -5F);

        gunModel[134].addShapeBox(0F, 0F, 0F, 4, 3, 10, 0F, 0.0F, 0.5F, 0.4F, 0.0F, 0.5F, 0.4F, 0.0F, 0.5F, 0.4F, 0.0F, 0.5F, 0.4F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[134].setRotationPoint(-80.57F, -35F, -5F);

        gunModel[135].addShapeBox(0F, 0F, 0F, 37, 1, 15, 0F, 0.0F, 0.0F, -0.75F, 0.5F, 0.0F, -0.75F, 0.5F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[135].setRotationPoint(24.93F, -31F, -7.5F);

        gunModel[136].addShapeBox(0F, 0F, 0F, 1, 2, 15, 0F, 0.0F, 0.0F, -2.25F, 0.5F, 0.0F, -2.25F, 0.5F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -0.75F, 0.5F, 0.0F, -0.75F, 0.5F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F); // Import
        gunModel[136].setRotationPoint(60.93F, -33F, -7.5F);

        gunModel[137].addShapeBox(0F, 0F, 0F, 12, 2, 10, 0F, 0.5F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.5F, 0.0F, -1.5F, 0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F); // Import
        gunModel[137].setRotationPoint(22.93F, -36.5F, -5F);

        gunModel[138].addShapeBox(0F, 0F, 0F, 12, 1, 8, 0F, 0.5F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.5F, 0.0F, -1.5F, 0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F); // Import
        gunModel[138].setRotationPoint(22.93F, -37.5F, -4F);

        gunModel[139].addShapeBox(0F, 0F, 0F, 39, 1, 6, 0F, 0.5F, 0.0F, -2.0F, 0.5F, 0.0F, -2.0F, 0.5F, 0.0F, -2.0F, 0.5F, 0.0F, -2.0F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F); // Import
        gunModel[139].setRotationPoint(22.93F, -38.5F, -3F);

        gunModel[140].addShapeBox(0F, 0F, 0F, 1, 2, 10, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[140].setRotationPoint(44.93F, -36.5F, -5F);

        gunModel[141].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[141].setRotationPoint(44.93F, -37.5F, -4F);

        gunModel[142].addShapeBox(0F, 0F, 0F, 6, 2, 10, 0F, 0.0F, 0.0F, -1.5F, 0.5F, 0.0F, -1.5F, 0.5F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[142].setRotationPoint(55.93F, -36.5F, -5F);

        gunModel[143].addShapeBox(0F, 0F, 0F, 6, 1, 8, 0F, 0.0F, 0.0F, -1.5F, 0.5F, 0.0F, -1.5F, 0.5F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[143].setRotationPoint(55.93F, -37.5F, -4F);

        gunModel[144].addShapeBox(0F, 0F, 0F, 10, 2, 10, 0F, 0.0F, -0.5F, -1.25F, 0.0F, -0.5F, -1.25F, 0.0F, -0.5F, -1.25F, 0.0F, -0.5F, -1.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[144].setRotationPoint(34.93F, -36.5F, -5F);

        gunModel[145].addShapeBox(0F, 0F, 0F, 10, 2, 10, 0F, 0.0F, -0.5F, -1.25F, 0.0F, -0.5F, -1.25F, 0.0F, -0.5F, -1.25F, 0.0F, -0.5F, -1.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[145].setRotationPoint(45.93F, -36.5F, -5F);

        gunModel[146].addShapeBox(0F, 0F, 0F, 1, 1, 10, 0F, -1.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F, -1.0F, -0.5F, -1.5F, -0.5F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, -0.5F, 0.0F, -1.25F); // Import
        gunModel[146].setRotationPoint(43.93F, -37F, -5F);

        gunModel[147].addShapeBox(0F, 0F, 0F, 1, 1, 10, 0F, 0.0F, -0.5F, -1.5F, -1.0F, -0.5F, -1.5F, -1.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, 0.0F, -1.25F, -0.5F, 0.0F, -1.25F, -0.5F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F); // Import
        gunModel[147].setRotationPoint(34.93F, -37F, -5F);

        gunModel[148].addShapeBox(0F, 0F, 0F, 1, 1, 10, 0F, -1.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F, -1.0F, -0.5F, -1.5F, -0.5F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, -0.5F, 0.0F, -1.25F); // Import
        gunModel[148].setRotationPoint(54.93F, -37F, -5F);

        gunModel[149].addShapeBox(0F, 0F, 0F, 1, 1, 10, 0F, 0.0F, -0.5F, -1.5F, -1.0F, -0.5F, -1.5F, -1.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, 0.0F, -1.25F, -0.5F, 0.0F, -1.25F, -0.5F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F); // Import
        gunModel[149].setRotationPoint(45.93F, -37F, -5F);

        gunModel[150].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0.0F, 0.0F, -1.5F, -0.5F, 0.0F, -1.5F, -0.5F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, -0.5F, -1.0F, -1.0F, -0.5F, -1.0F, -1.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F); // Import
        gunModel[150].setRotationPoint(45.93F, -37.5F, -4F);

        gunModel[151].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, -0.5F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, -0.5F, 0.0F, -1.5F, -1.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, -1.0F, -0.5F, -1.0F); // Import
        gunModel[151].setRotationPoint(54.93F, -37.5F, -4F);

        gunModel[152].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0.0F, 0.0F, -1.5F, -0.5F, 0.0F, -1.5F, -0.5F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, -0.5F, -1.0F, -1.0F, -0.5F, -1.0F, -1.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F); // Import
        gunModel[152].setRotationPoint(34.93F, -37.5F, -4F);

        gunModel[153].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, -0.5F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, -0.5F, 0.0F, -1.5F, -1.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, -1.0F, -0.5F, -1.0F); // Import
        gunModel[153].setRotationPoint(43.93F, -37.5F, -4F);

        gunModel[154].addShapeBox(0F, 0F, 0F, 1, 7, 12, 0F, 0.0F, 0.5F, -3.0F, 0.0F, 0.5F, -3.0F, 0.0F, 0.5F, -3.0F, 0.0F, 0.5F, -3.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F); // Import
        gunModel[154].setRotationPoint(21.43F, -39F, -6F);

        gunModel[155].addShapeBox(0F, 0F, 0F, 10, 2, 6, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[155].setRotationPoint(63.93F, -36F, -3F);

        gunModel[156].addShapeBox(0F, 0F, 0F, 10, 2, 6, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.5F, 0.0F, -2.0F); // Import
        gunModel[156].setRotationPoint(63.93F, -34F, -3F);

        gunModel[157].addShapeBox(0F, 0F, 0F, 11, 2, 6, 0F, 0.5F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.5F, 0.0F, -2.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[157].setRotationPoint(62.93F, -38F, -3F);

        gunModel[158].addShapeBox(0F, 0F, 0F, 17, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F); // Import
        gunModel[158].setRotationPoint(74.93F, -37F, 1F);

        gunModel[159].addShapeBox(0F, 0F, 0F, 1, 2, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[159].setRotationPoint(73.93F, -36F, -3F);

        gunModel[160].addShapeBox(0F, 0F, 0F, 1, 2, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2F, 0.0F, -1.0F, -2F, 0.0F, -1.0F, -2F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[160].setRotationPoint(73.93F, -34F, -3F);

        gunModel[161].addShapeBox(0F, 0F, 0F, 1, 2, 6, 0F, 0.0F, 0.0F, -2.0F, 0.0F, -1.0F, -2F, 0.0F, -1.0F, -2F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[161].setRotationPoint(73.93F, -38F, -3F);

        gunModel[162].addShapeBox(0F, 0F, 0F, 1, 1, 6, 0F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[162].setRotationPoint(21.43F, -40.5F, -3F);

        gunModel[163].addShapeBox(0F, 0F, 0F, 35, 4, 6, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F); // Import
        gunModel[163].setRotationPoint(-72.57F, -39.5F, -3F);

        gunModel[164].addShapeBox(0F, 0F, 0F, 1, 1, 15, 0F, 0.0F, 0.0F, -0.75F, 0.5F, 0.0F, -0.75F, 0.5F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[164].setRotationPoint(23.43F, -31F, -7.5F);

        gunModel[165].addShapeBox(0F, 0F, 0F, 1, 1, 15, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.25F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F); // Import
        gunModel[165].setRotationPoint(22.43F, -31F, -7.5F);

        gunModel[166].addShapeBox(0F, 0F, 0F, 1, 2, 15, 0F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, -0.25F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[166].setRotationPoint(22.43F, -33F, -7.5F);

        gunModel[167].addShapeBox(0F, 0F, 0F, 1, 1, 10, 0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[167].setRotationPoint(22.43F, -34F, -5F);

        gunModel[168].addShapeBox(0F, 0F, 0F, 1, 1, 15, 0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -1.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.25F, -1.0F, 0.0F); // Import
        gunModel[168].setRotationPoint(21.43F, -32F, -7.5F);

        gunModel[169].addShapeBox(0F, 0F, 0F, 21, 1, 8, 0F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F); // Import
        gunModel[169].setRotationPoint(34.93F, -37.5F, -4F);

        gunModel[170].addShapeBox(0F, 0F, 0F, 1, 2, 15, 0F, 0.0F, 0.0F, -3.0F, 0.5F, 0.0F, -3.0F, 0.5F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, -0.5F, -2.25F, 0.5F, -0.5F, -2.25F, 0.5F, -0.5F, -2.25F, 0.0F, -0.5F, -2.25F); // Import
        gunModel[170].setRotationPoint(60.93F, -34.5F, -7.5F);

        gunModel[171].addShapeBox(0F, 0F, 0F, 10, 2, 1, 0F, 0.0F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[171].setRotationPoint(63.68F, -32.5F, -2.25F);

        gunModel[172].addShapeBox(0F, 0F, 0F, 5, 4, 10, 0F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[172].setRotationPoint(57.43F, -30F, -5F);

        gunModel[173].addShapeBox(0F, 0F, 0F, 1, 4, 15, 0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.5F, -2.5F, 0.0F, -0.5F, -2.5F, 0.0F, -0.5F, -2.5F, 0.25F, -0.5F, -2.5F); // Import
        gunModel[173].setRotationPoint(62.68F, -30F, -7.5F);

        gunModel[174].addShapeBox(0F, 0F, 0F, 1, 2, 13, 0F, 0.25F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F); // Import
        gunModel[174].setRotationPoint(62.68F, -33F, -6.5F);

        gunModel[175].addShapeBox(0F, 0F, 0F, 9, 1, 10, 0F, -2.0F, -0.5F, -0.5F, -2.0F, -0.5F, -0.5F, -2.0F, -0.5F, -0.5F, -2.0F, -0.5F, -0.5F, -2.0F, 0.0F, -1.5F, -2.0F, 0.0F, -1.5F, -2.0F, 0.0F, -1.5F, -2.0F, 0.0F, -1.5F); // Import
        gunModel[175].setRotationPoint(55.43F, -26.5F, -5F);

        gunModel[176].addShapeBox(0F, 0F, 0F, 5, 1, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F); // Import
        gunModel[176].setRotationPoint(57.43F, -26.5F, -5F);

        gunModel[177].addShapeBox(0F, 0F, 0F, 1, 1, 15, 0F, 0.25F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.25F, 0.0F, -0.75F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F); // Import
        gunModel[177].setRotationPoint(62.68F, -31F, -7.5F);

        gunModel[178].addShapeBox(0F, 0F, 0F, 5, 1, 10, 0F, -2.0F, -0.5F, -0.5F, -1.75F, -0.5F, -0.5F, -1.75F, -0.5F, -0.5F, -2.0F, -0.5F, -0.5F, -2.0F, 0.0F, -1.5F, -1.75F, 0.0F, -1.5F, -1.75F, 0.0F, -1.5F, -2.0F, 0.0F, -1.5F); // Import
        gunModel[178].setRotationPoint(60.43F, -26.5F, -5F);

        gunModel[179].addShapeBox(0F, 0F, 0F, 1, 1, 10, 0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.25F, -0.5F, -0.5F, 0.25F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F); // Import
        gunModel[179].setRotationPoint(62.43F, -26.5F, -5F);

        gunModel[180].addShapeBox(0F, 0F, 0F, 1, 2, 10, 0F, 0.25F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.25F, 0.0F, -1.0F, 0.25F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F); // Import
        gunModel[180].setRotationPoint(62.68F, -35F, -5F);

        gunModel[181].addShapeBox(0F, 0F, 0F, 1, 1, 6, 0F, 0.25F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.25F, 0.0F, 1.0F); // Import
        gunModel[181].setRotationPoint(62.68F, -36F, -3F);

        gunModel[182].addShapeBox(0F, 0F, 0F, 10, 2, 1, 0F, 0.0F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[182].setRotationPoint(63.68F, -32.5F, 1.25F);

        gunModel[183].addShapeBox(0F, 0F, 0F, 10, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[183].setRotationPoint(63.68F, -33.5F, -2.25F);

        gunModel[184].addShapeBox(0F, 0F, 0F, 10, 1, 2, 0F, 0.0F, 0.25F, 0.5F, 0.25F, 0.25F, 0.5F, 0.25F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.5F, 0.15F, 0.0F, 0.5F, 0.15F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[184].setRotationPoint(63.68F, -32.5F, -0.75F);

        gunModel[185].addShapeBox(0F, 0F, 0F, 43, 2, 2, 0F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[185].setRotationPoint(22.43F, -40F, -1F);

        gunModel[186].addShapeBox(0F, 0F, 0F, 3, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[186].setRotationPoint(62.43F, -38.5F, -3F);

        gunModel[187].addShapeBox(0F, 0F, 0F, 1, 1, 6, 0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, -1.5F, 0.25F, 0.0F, -1.5F, -0.75F, 0.0F, 0.0F, -1.25F, -0.5F, 0.0F, 0.5F, -0.5F, -1.5F, 0.5F, -0.5F, -1.5F, -1.25F, -0.5F, 0.0F); // Import
        gunModel[187].setRotationPoint(64.68F, -38.5F, -3F);

        gunModel[188].addShapeBox(0F, 0F, 0F, 3, 2, 6, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F); // Import
        gunModel[188].setRotationPoint(62.43F, -38F, -3F);

        gunModel[189].addShapeBox(0F, 0F, 0F, 1, 2, 6, 0F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F, -1.5F, -0.25F, 0.0F, -1.5F, -0.5F, 0.0F, 0.0F, -0.5F, -0.5F, -0.5F, -0.25F, -0.5F, -0.5F, -0.25F, -0.5F, -0.5F, -0.5F, -0.5F, -0.5F); // Import
        gunModel[189].setRotationPoint(65.43F, -38F, -3F);

        gunModel[190].addShapeBox(0F, 0F, 0F, 37, 4, 11, 0F, 0.0F, 0.0F, -2.25F, 0.5F, 0.0F, -2.25F, 0.5F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -0.75F, 0.5F, 0.0F, -0.75F, 0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[190].setRotationPoint(23.43F, -35F, -5.5F);

        gunModel[191].addShapeBox(0F, 0F, 0F, 11, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[191].setRotationPoint(63.93F, -32F, -4.25F);

        gunModel[192].addShapeBox(0F, 0F, 0F, 11, 1, 3, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[192].setRotationPoint(63.93F, -33F, -4.25F);

        gunModel[193].addShapeBox(0F, 0F, 0F, 11, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[193].setRotationPoint(63.93F, -31F, -4.25F);

        gunModel[194].addShapeBox(0F, 0F, 0F, 38, 1, 2, 0F, 0.0F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[194].setRotationPoint(23.43F, -34F, -5F);

        gunModel[195].addShapeBox(0F, 0F, 0F, 7, 2, 9, 0F, 0.5F, 0.0F, -2.25F, 0.5F, 0.0F, -2.25F, 0.5F, 0.0F, -2.25F, 0.5F, 0.0F, -2.25F, 0.5F, 0.0F, -0.75F, 0.5F, 0.0F, -0.75F, 0.5F, 0.0F, -0.75F, 0.5F, 0.0F, -0.75F); // Import
        gunModel[195].setRotationPoint(53.43F, -33F, -7.5F);

        gunModel[196].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[196].setRotationPoint(76.43F, -32F, -4.25F);

        gunModel[197].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[197].setRotationPoint(76.43F, -33F, -4.25F);

        gunModel[198].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[198].setRotationPoint(76.43F, -31F, -4.25F);

        gunModel[199].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import
        gunModel[199].setRotationPoint(73.93F, -32F, -3.75F);

        gunModel[200].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F); // Import
        gunModel[200].setRotationPoint(73.93F, -31.5F, -3.75F);

        gunModel[201].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import
        gunModel[201].setRotationPoint(73.93F, -32.5F, -3.75F);

        gunModel[202].addShapeBox(0F, 0F, 0F, 1, 3, 2, 0F, -0.5F, -0.25F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, -0.5F, -0.25F, -0.25F, 0.75F, -0.25F, -0.25F, -1.25F, -0.25F, -0.25F, -1.25F, -0.25F, -0.25F, 0.75F, -0.25F, -0.25F); // Import
        gunModel[202].setRotationPoint(69.18F, -44.5F, -1F);

        gunModel[203].addShapeBox(0F, 0F, 0F, 1, 3, 2, 0F, -0.5F, -0.5F, -0.25F, 0.0F, -0.8F, -0.75F, 0.0F, -0.8F, -0.75F, -0.5F, -0.5F, -0.25F, 0.75F, -0.25F, -0.25F, -1.25F, -0.2F, -0.75F, -1.25F, -0.2F, -0.75F, 0.75F, -0.25F, -0.25F); // Import
        gunModel[203].setRotationPoint(69.68F, -44.5F, -1F);

        gunModel[204].addShapeBox(0F, 0F, 0F, 1, 3, 2, 0F, -0.5F, -0.05F, -0.75F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, -0.5F, -0.05F, -0.75F, 1.0F, -0.25F, -0.75F, -1.25F, -0.25F, -0.25F, -1.25F, -0.25F, -0.25F, 1.0F, -0.25F, -0.75F); // Import
        gunModel[204].setRotationPoint(68.68F, -44.5F, -1F);

        gunModel[205].addShapeBox(0F, 0F, 0F, 1, 1, 9, 0F, -0.25F, 0.25F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.25F, -0.75F, 0.0F, -0.5F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.75F); // Import
        gunModel[205].setRotationPoint(69.43F, -43.87F, -4.5F);
        gunModel[205].rotateAngleZ = -0.2443461F;

        gunModel[206].addShapeBox(0F, 0F, 0F, 1, 1, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.25F, -1.0F, -0.5F, 0.25F, -1.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[206].setRotationPoint(73F, -41.7F, -4.5F);
        gunModel[206].rotateAngleZ = -0.2443461F;

        gunModel[207].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[207].setRotationPoint(15.43F, -29F, 5.5F);

        gunModel[208].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[208].setRotationPoint(15.43F, -27F, 5.5F);

        gunModel[209].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[209].setRotationPoint(15.43F, -28F, 6.5F);

        gunModel[210].addShapeBox(0F, 0F, 0F, 3, 2, 1, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.5F, -0.5F, 0.0F, 1.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[210].setRotationPoint(15.43F, -28F, 4.5F);

        gunModel[211].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.5F, -0.5F, -0.75F, 1.5F, -0.5F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[211].setRotationPoint(18.43F, -28F, 4.5F);

        gunModel[212].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -0.75F, 1.5F, -0.5F, 0.0F, 1.5F, -0.5F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import
        gunModel[212].setRotationPoint(13.43F, -28F, 4.5F);

        gunModel[213].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, -1.0F, 0.0F, -0.75F, -1.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F); // Import
        gunModel[213].setRotationPoint(15.43F, -28F, 5.5F);

        gunModel[214].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, -1.0F, 0.0F, -0.75F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F); // Import
        gunModel[214].setRotationPoint(15.43F, -28F, 5.5F);

        gunModel[215].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, -0.75F, -1.0F, 0.0F, -0.75F, -1.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[215].setRotationPoint(15.43F, -28F, 5.5F);

        gunModel[216].addShapeBox(0F, 0F, 0F, 2, 2, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[216].setRotationPoint(-36.07F, -17F, -3F);

        gunModel[217].addShapeBox(0F, 0F, 0F, 4, 2, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.5F, 0.0F); // Import
        gunModel[217].setRotationPoint(-40.07F, -17F, -3F);

        gunModel[218].addShapeBox(0F, 0F, 0F, 2, 2, 6, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 1.5F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, -0.5F, 1.5F, 0.0F); // Import
        gunModel[218].setRotationPoint(-44.07F, -15F, -3F);

        gunModel[219].addShapeBox(0F, 0F, 0F, 2, 2, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 3.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, -0.25F, 3.0F, 0.0F); // Import
        gunModel[219].setRotationPoint(-42.07F, -15F, -3F);

        gunModel[220].addShapeBox(0F, 0F, 0F, 2, 3, 6, 0F, 0.0F, 0.0F, 0.0F, -1.9F, 0.0F, 0.0F, -1.9F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[220].setRotationPoint(-42.07F, -13F, -3F);

        gunModel[221].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[221].setRotationPoint(77.43F, -33F, -4.25F);

        gunModel[222].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[222].setRotationPoint(77.43F, -31F, -4.25F);

        gunModel[223].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[223].setRotationPoint(77.43F, -32F, -4.25F);

        gunModel[224].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F); // Import
        gunModel[224].setRotationPoint(77.43F, -32F, -4.25F);

        gunModel[225].addShapeBox(0F, 0F, 0F, 22, 4, 1, 0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[225].setRotationPoint(-36.57F, -40F, 4F);

        gunModel[226].addShapeBox(0F, 0F, 0F, 22, 4, 1, 0F, 0.0F, 0.0F, 2.25F, 0.0F, 0.0F, 2.25F, -0.25F, -0.25F, -2.75F, -0.25F, -0.25F, -2.75F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.25F, -0.25F, -0.5F, -0.25F, -0.25F, -0.5F); // Import
        gunModel[226].setRotationPoint(-36.57F, -40F, 5F);

        gunModel[227].addShapeBox(0F, 0F, 0F, 3, 7, 6, 0F, 2.75F, 0.0F, 1.25F, -3.5F, 0.0F, 1.25F, -3.5F, 0.0F, 1.25F, 2.75F, 0.0F, 1.25F, 0.75F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, 0.75F, 0.0F, 0.25F); // Import
        gunModel[227].setRotationPoint(-73.57F, -6.5F, -3F);

        gunModel[228].addShapeBox(0F, 0F, 0F, 3, 10, 8, 0F, 2.0F, 0.0F, 1.25F, -3.5F, 0.0F, 1.25F, -3.5F, 0.0F, 1.25F, 2.0F, 0.0F, 1.25F, -0.25F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F); // Import
        gunModel[228].setRotationPoint(-76.57F, -16.5F, -4F);

        gunModel[229].addShapeBox(0F, 0F, 0F, 3, 10, 9, 0F, 1.0F, 0.0F, 1.25F, -3.0F, 0.0F, 1.25F, -3.0F, 0.0F, 1.25F, 1.0F, 0.0F, 1.25F, -1.0F, -1.5F, 0.75F, -0.5F, -1.5F, 0.75F, -0.5F, -1.5F, 0.75F, -1.0F, -1.5F, 0.75F); // Import
        gunModel[229].setRotationPoint(-79.57F, -25F, -4.5F);

        gunModel[230].addShapeBox(0F, 0F, 0F, 1, 4, 12, 0F, 1.25F, 0.0F, -0.25F, -1.25F, 0.0F, -0.25F, -1.25F, 0.0F, -0.25F, 1.25F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F); // Import
        gunModel[230].setRotationPoint(-80.07F, -29F, -6F);

        gunModel[231].addShapeBox(0F, 0F, 0F, 1, 2, 12, 0F, 1.0F, 0.0F, -0.25F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 1.0F, 0.0F, -0.25F, 0.65F, 0.0F, -0.25F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.65F, 0.0F, -0.25F); // Import
        gunModel[231].setRotationPoint(-80.82F, -32F, -6F);

        gunModel[232].addShapeBox(0F, 0F, 0F, 1, 1, 12, 0F, 0.65F, 0.0F, -0.25F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.65F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F); // Import
        gunModel[232].setRotationPoint(-80.82F, -30F, -6F);

        gunModel[233].addShapeBox(0F, 0F, 0F, 1, 3, 12, 0F, 1.0F, 0.0F, -0.75F, -0.75F, 0.0F, -0.6F, -0.75F, 0.0F, -0.6F, 1.0F, 0.0F, -0.75F, 1.0F, 0.5F, -0.25F, -0.75F, 0.5F, 0.0F, -0.75F, 0.5F, 0.0F, 1.0F, 0.5F, -0.25F); // Import
        gunModel[233].setRotationPoint(-80.82F, -35.5F, -6F);

        gunModel[234].addShapeBox(0F, 0F, 0F, 3, 1, 6, 0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[234].setRotationPoint(-76.57F, -40.5F, -3F);

        gunModel[235].addShapeBox(0F, 0F, 0F, 4, 4, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.4F, 0.0F, 0.0F, 2.4F, 0.0F, 0.0F, 2.4F, 0.0F, 0.0F, 2.4F); // Import
        gunModel[235].setRotationPoint(-76.57F, -39.5F, -3F);

        gunModel[236].addShapeBox(0F, 0F, 0F, 3, 4, 6, 0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.0F, 2.4F, 0.0F, 0.0F, 2.4F, 0.0F, 0.0F, 2.4F, 0.0F, 0.0F, 2.4F); // Import
        gunModel[236].setRotationPoint(-79.57F, -39.5F, -3F);

        gunModel[237].addShapeBox(0F, 0F, 0F, 1, 2, 6, 0F, 0.0F, -2.0F, 2.4F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -2.0F, 2.4F, 0.0F, 0.0F, 2.4F, 0.0F, 0.0F, 2.4F, 0.0F, 0.0F, 2.4F, 0.0F, 0.0F, 2.4F); // Import
        gunModel[237].setRotationPoint(-80.57F, -37.5F, -3F);

        gunModel[238].addShapeBox(0F, 0F, 0F, 1, 1, 10, 0F, -0.75F, 0.5F, -1.05F, 0.8F, 0.5F, -0.9F, 0.8F, 0.5F, -0.9F, -0.75F, 0.5F, -1.05F, 0.0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.4F, 0.25F, 0.0F, 0.4F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[238].setRotationPoint(-81.82F, -36.5F, -5F);

        gunModel[239].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, -1.75F, 0.25F, -1.0F, 0.75F, 0.25F, -1.0F, 0.75F, 0.25F, -1.0F, -1.75F, 0.25F, -1.0F, -0.25F, 0.0F, -0.05F, 0.3F, 0.0F, 0.1F, 0.3F, 0.0F, 0.1F, -0.25F, 0.0F, -0.05F); // Import
        gunModel[239].setRotationPoint(-81.32F, -38F, -4F);

        gunModel[240].addShapeBox(0F, 0F, 0F, 33, 1, 6, 0F, 0.0F, 0.0F, 1.35F, 0.0F, 0.0F, 1.35F, 0.0F, 0.0F, 1.35F, 0.0F, 0.0F, 1.35F, 0.0F, 0.0F, 2.4F, 0.0F, 0.0F, 2.4F, 0.0F, 0.0F, 2.4F, 0.0F, 0.0F, 2.4F); // Import
        gunModel[240].setRotationPoint(-71.57F, -36.5F, -3F);

        gunModel[241].addShapeBox(0F, 0F, 0F, 1, 1, 6, 0F, 0.0F, 0.0F, 1.35F, 0.0F, 0.0F, 1.8F, 0.0F, 0.0F, 1.8F, 0.0F, 0.0F, 1.35F, 0.0F, 0.0F, 2.4F, 0.0F, 0.0F, 2.4F, 0.0F, 0.0F, 2.4F, 0.0F, 0.0F, 2.4F); // Import
        gunModel[241].setRotationPoint(-38.57F, -36.5F, -3F);

        gunModel[242].addShapeBox(0F, 0F, 0F, 1, 1, 6, 0F, 0.0F, 0.0F, 1.8F, 0.0F, 0.0F, 1.35F, 0.0F, 0.0F, 1.35F, 0.0F, 0.0F, 1.8F, 0.0F, 0.0F, 2.4F, 0.0F, 0.0F, 2.4F, 0.0F, 0.0F, 2.4F, 0.0F, 0.0F, 2.4F); // Import
        gunModel[242].setRotationPoint(-72.57F, -36.5F, -3F);

        gunModel[243].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.6F, 0.0F, 0.0F, 2.1F, 0.0F, 0.0F, 2.1F, 0.0F, 0.0F, 2.6F); // Import
        gunModel[243].setRotationPoint(-72.57F, -39.5F, -1F);

        gunModel[244].addShapeBox(0F, 0F, 0F, 1, 2, 2, 0F, 0.0F, 0.0F, 3.6F, 0.0F, 0.0F, 3.1F, 0.0F, 0.0F, 1.1F, 0.0F, 0.0F, 1.6F, 0.0F, 0.0F, 4.8F, 0.0F, 0.0F, 4.35F, 0.0F, 0.0F, 2.35F, 0.0F, 0.0F, 2.8F); // Import
        gunModel[244].setRotationPoint(-72.57F, -38.5F, 0F);

        gunModel[245].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.1F, 0.0F, 0.0F, 2.6F, 0.0F, 0.0F, 2.6F, 0.0F, 0.0F, 2.1F); // Import
        gunModel[245].setRotationPoint(-38.57F, -39.5F, -1F);

        gunModel[246].addShapeBox(0F, 0F, 0F, 1, 2, 2, 0F, 0.0F, 0.0F, 3.1F, 0.0F, 0.0F, 3.6F, 0.0F, 0.0F, 1.6F, 0.0F, 0.0F, 1.1F, 0.0F, 0.0F, 4.35F, 0.0F, 0.0F, 4.8F, 0.0F, 0.0F, 2.8F, 0.0F, 0.0F, 2.35F); // Import
        gunModel[246].setRotationPoint(-38.57F, -38.5F, 0F);

        gunModel[247].addShapeBox(0F, 0F, 0F, 33, 1, 2, 0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.1F, 0.0F, 0.0F, 2.1F, 0.0F, 0.0F, 2.1F, 0.0F, 0.0F, 2.1F); // Import
        gunModel[247].setRotationPoint(-71.57F, -39.5F, -1F);

        gunModel[248].addShapeBox(0F, 0F, 0F, 4, 2, 4, 0F, -0.25F, 0.0F, 1.25F, -1.0F, 0.0F, 1.25F, -1.0F, 0.0F, 1.25F, -0.25F, 0.0F, 1.25F, -1.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F); // Import
        gunModel[248].setRotationPoint(-74.57F, 0.5F, -2F);

        gunModel[249].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.75F, 0.0F, 1.25F, 0.75F, 0.0F, 1.25F, 0.75F, 0.0F, 1.25F, 0.75F, 0.0F, 1.25F, -0.25F, 0.0F, 0.25F, 1.25F, 0.0F, 0.25F, 1.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F); // Import
        gunModel[249].setRotationPoint(-72.57F, 2.5F, -1F);

        gunModel[250].addShapeBox(0F, 0F, 0F, 36, 7, 12, 0F, 0.0F, 0.5F, -3.0F, 0.0F, 0.5F, -3.0F, 0.0F, 0.5F, -3.0F, 0.0F, 0.5F, -3.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F); // Import
        gunModel[250].setRotationPoint(-14.57F, -39F, -6F);

        gunModel[251].addShapeBox(0F, 0F, 0F, 22, 7, 7, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -3.0F, 0.0F, 0.5F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F); // Import
        gunModel[251].setRotationPoint(-36.57F, -39F, -1F);

        gunModel[252].addShapeBox(0F, 0F, 0F, 22, 3, 5, 0F, 0.0F, 0.5F, -0.6F, 0.0F, 0.5F, -0.6F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[252].setRotationPoint(-36.57F, -35F, -6F);

        gunModel[253].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, -1.0F, -0.5F, 2.1F, 0.0F, -0.5F, 2.1F, 0.0F, -0.5F, 1.8F, -1.0F, -0.5F, 1.6F, -0.5F, 0.0F, 2.4F, 0.0F, 0.0F, 2.4F, 0.0F, 0.0F, 2.4F, -0.5F, 0.0F, 2.4F); // Import
        gunModel[253].setRotationPoint(-15.57F, -36.5F, -3F);

        gunModel[254].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, -0.5F, 2.1F, -1.0F, -0.5F, 2.1F, -1.0F, -0.5F, 1.6F, 0.0F, -0.5F, 1.8F, 0.0F, 0.0F, 2.4F, -0.5F, 0.0F, 2.4F, -0.5F, 0.0F, 2.4F, 0.0F, 0.0F, 2.4F); // Import
        gunModel[254].setRotationPoint(-36.57F, -36.5F, -3F);

        gunModel[255].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.3F, -1.0F, 0.0F, 0.3F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[255].setRotationPoint(-36.57F, -40F, -3F);

        gunModel[256].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -1.0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[256].setRotationPoint(-15.57F, -40F, -3F);

        gunModel[257].addShapeBox(0F, 0F, 0F, 3, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.5F, -0.5F, 0.0F, 1.5F, -0.5F); // Import
        gunModel[257].setRotationPoint(15.43F, -28F, -5.5F);

        gunModel[258].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -0.75F, 1.5F, -0.5F, 0.0F, 1.5F, -0.5F); // Import
        gunModel[258].setRotationPoint(18.43F, -28F, -5.5F);

        gunModel[259].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.5F, -0.5F, -0.75F, 1.5F, -0.5F); // Import
        gunModel[259].setRotationPoint(13.43F, -28F, -5.5F);

        gunModel[260].addShapeBox(0F, 0F, 0F, 3, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[260].setRotationPoint(15.43F, -29F, -6.5F);

        gunModel[261].addShapeBox(0F, 0F, 0F, 5, 4, 15, 0F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, -0.5F, -1.5F, -0.25F, -0.5F, -1.5F, -0.25F, -0.5F, -2.5F, -0.25F, -0.5F, -2.5F); // Import
        gunModel[261].setRotationPoint(-13.57F, -31F, -7F);

        gunModel[262].addShapeBox(0F, 0F, 0F, 30, 2, 15, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[262].setRotationPoint(-8.57F, -32F, -7.5F);

        gunModel[263].addShapeBox(0F, 0F, 0F, 5, 1, 15, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[263].setRotationPoint(-13.57F, -32F, -7.5F);

        gunModel[264].addShapeBox(0F, 0F, 0F, 5, 1, 10, 0F, 0.0F, 0.0F, 0.35F, 0.0F, 0.0F, 0.35F, 0.0F, 0.0F, 0.35F, 0.0F, 0.0F, 0.35F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[264].setRotationPoint(-13.57F, -27F, -5F);

        gunModel[265].addShapeBox(0F, 0F, 0F, 1, 1, 10, 0F, -1.0F, 0.0F, 0.7F, 0.0F, 0.0F, 0.7F, 0.0F, 0.0F, 0.7F, -1.0F, 0.0F, 0.7F, -0.5F, -0.5F, 0.35F, 0.0F, -0.5F, 0.35F, 0.0F, -0.5F, 0.35F, -0.5F, -0.5F, 0.35F); // Import
        gunModel[265].setRotationPoint(-9.57F, -27.5F, -5F);

        gunModel[266].addShapeBox(0F, 0F, 0F, 1, 1, 10, 0F, 0.0F, 0.0F, 0.7F, -1.0F, 0.0F, 0.7F, -1.0F, 0.0F, 0.7F, 0.0F, 0.0F, 0.7F, 0.0F, -0.5F, 0.35F, -0.5F, -0.5F, 0.35F, -0.5F, -0.5F, 0.35F, 0.0F, -0.5F, 0.35F); // Import
        gunModel[266].setRotationPoint(-13.57F, -27.5F, -5F);

        gunModel[267].addShapeBox(0F, 0F, 0F, 1, 1, 14, 0F, 0.0F, 0.0F, 0.05F, 0.0F, 0.0F, 0.05F, 0.0F, 0.0F, 0.05F, 0.0F, 0.0F, 0.05F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[267].setRotationPoint(-11.57F, -30F, -7F);

        gunModel[268].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -1.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -1.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[268].setRotationPoint(32.43F, -36.5F, 3F);

        gunModel[269].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[269].setRotationPoint(-75.07F, -24.5F, 5.5F);

        gunModel[270].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[270].setRotationPoint(-75.07F, -26.5F, 5.5F);

        gunModel[271].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[271].setRotationPoint(-75.07F, -25.5F, 5.5F);

        gunModel[272].addShapeBox(0F, 0F, 0F, 9, 1, 1, 0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[272].setRotationPoint(-78.07F, -21.5F, 6F);

        gunModel[273].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[273].setRotationPoint(-79.07F, -24.5F, 6F);

        gunModel[274].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[274].setRotationPoint(-69.07F, -24.5F, 6F);

        gunModel[275].addShapeBox(0F, 0F, 0F, 9, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[275].setRotationPoint(-78.07F, -25.5F, 6F);

        gunModel[276].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[276].setRotationPoint(-78.07F, -22.5F, 6F);

        gunModel[277].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[277].setRotationPoint(-78.07F, -24.5F, 6F);

        gunModel[278].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[278].setRotationPoint(-70.07F, -22.5F, 6F);

        gunModel[279].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F); // Import
        gunModel[279].setRotationPoint(-70.07F, -24.5F, 6F);

        gunModel[280].addShapeBox(0F, 0F, 0F, 87, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[280].setRotationPoint(-14.57F, -40.5F, -2.5F);

        gunModel[281].addShapeBox(0F, 0F, 0F, 50, 1, 5, 0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[281].setRotationPoint(22.43F, -40F, -2.75F);

        gunModel[282].addShapeBox(0F, 0F, 0F, 87, 2, 5, 0F, -2.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[282].setRotationPoint(-14.57F, -42.5F, -2.5F);

        gunModel[283].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[283].setRotationPoint(70.4F, -43.62F, 3.5F);
        gunModel[283].rotateAngleX = 0.01745329F;
        gunModel[283].rotateAngleZ = -0.2443461F;

        gunModel[284].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[284].setRotationPoint(70.4F, -43.62F, -4.5F);
        gunModel[284].rotateAngleX = 0.01745329F;
        gunModel[284].rotateAngleZ = -0.2443461F;

        gunModel[285].addShapeBox(0F, 0F, 0F, 27, 4, 5, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[285].setRotationPoint(62.93F, -29F, -2.5F);

        gunModel[286].addShapeBox(0F, 0F, 0F, 10, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[286].setRotationPoint(63.93F, -32F, 0.25F);

        gunModel[287].addShapeBox(0F, 0F, 0F, 10, 1, 3, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[287].setRotationPoint(63.93F, -33F, 0.25F);

        gunModel[288].addShapeBox(0F, 0F, 0F, 10, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[288].setRotationPoint(63.93F, -31F, 0.25F);

        gunModel[289].addShapeBox(0F, 0F, 0F, 27, 4, 1, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F); // Import
        gunModel[289].setRotationPoint(62.93F, -30.5F, 2.5F);

        gunModel[290].addShapeBox(0F, 0F, 0F, 27, 4, 1, 0F, 0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[290].setRotationPoint(62.93F, -30.5F, -3.5F);

        gunModel[291].addShapeBox(0F, 0F, 0F, 17, 4, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[291].setRotationPoint(74.93F, -37F, -2F);

        gunModel[292].addShapeBox(0F, 0F, 0F, 17, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[292].setRotationPoint(74.93F, -37F, -1F);

        gunModel[293].addShapeBox(0F, 0F, 0F, 17, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[293].setRotationPoint(74.93F, -34F, -1F);

        gunModel[294].addShapeBox(0F, 0F, 0F, 78, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 1F, 0F, -1F); // Box 506
        gunModel[294].setRotationPoint(-10.5F, -44F, -3F);

        gunModel[295].addShapeBox(0F, 0F, 0F, 78, 1, 4, 0F, 1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 1F, -0.5F, 0F, 1.5F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1.5F, 0F, 0F); // Box 506
        gunModel[295].setRotationPoint(-10.5F, -43.5F, -2F);

        gunModel[296].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 506
        gunModel[296].setRotationPoint(-10.5F, -45F, -3F);

        gunModel[297].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 506
        gunModel[297].setRotationPoint(-6.5F, -45F, -3F);

        gunModel[298].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 506
        gunModel[298].setRotationPoint(-2.5F, -45F, -3F);

        gunModel[299].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 506
        gunModel[299].setRotationPoint(1.5F, -45F, -3F);

        gunModel[300].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 506
        gunModel[300].setRotationPoint(5.5F, -45F, -3F);

        gunModel[301].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 506
        gunModel[301].setRotationPoint(9.5F, -45F, -3F);

        gunModel[302].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 506
        gunModel[302].setRotationPoint(13.5F, -45F, -3F);

        gunModel[303].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 506
        gunModel[303].setRotationPoint(17.5F, -45F, -3F);

        gunModel[304].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 506
        gunModel[304].setRotationPoint(21.5F, -45F, -3F);

        gunModel[305].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 506
        gunModel[305].setRotationPoint(25.5F, -45F, -3F);

        gunModel[306].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 506
        gunModel[306].setRotationPoint(29.5F, -45F, -3F);

        gunModel[307].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 506
        gunModel[307].setRotationPoint(33.5F, -45F, -3F);

        gunModel[308].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 506
        gunModel[308].setRotationPoint(37.5F, -45F, -3F);

        gunModel[309].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 506
        gunModel[309].setRotationPoint(41.5F, -45F, -3F);

        gunModel[310].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 506
        gunModel[310].setRotationPoint(45.5F, -45F, -3F);

        gunModel[311].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 506
        gunModel[311].setRotationPoint(49.5F, -45F, -3F);

        gunModel[312].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 506
        gunModel[312].setRotationPoint(53.5F, -45F, -3F);

        gunModel[313].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 506
        gunModel[313].setRotationPoint(57.5F, -45F, -3F);

        gunModel[314].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 506
        gunModel[314].setRotationPoint(61.5F, -45F, -3F);

        gunModel[315].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 506
        gunModel[315].setRotationPoint(65.5F, -45F, -3F);

        gunModel[316].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 506
        gunModel[316].setRotationPoint(64.5F, -31.5F, -6F);

        gunModel[317].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 506
        gunModel[317].setRotationPoint(68.5F, -31.5F, -6F);

        gunModel[318].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 506
        gunModel[318].setRotationPoint(72.5F, -31.5F, -6F);

        gunModel[319].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 506
        gunModel[319].setRotationPoint(76.5F, -31.5F, -6F);

        gunModel[320].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 506
        gunModel[320].setRotationPoint(80.5F, -31.5F, -6F);

        gunModel[321].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 506
        gunModel[321].setRotationPoint(84.5F, -31.5F, -6F);

        gunModel[322].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 506
        gunModel[322].setRotationPoint(88.5F, -31.5F, -6F);

        gunModel[323].addShapeBox(0F, 0F, 0F, 26, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 506
        gunModel[323].setRotationPoint(64.5F, -31.5F, -5F);

        gunModel[324].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 506
        gunModel[324].setRotationPoint(64.5F, -31.5F, 5F);

        gunModel[325].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 506
        gunModel[325].setRotationPoint(68.5F, -31.5F, 5F);

        gunModel[326].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 506
        gunModel[326].setRotationPoint(72.5F, -31.5F, 5F);

        gunModel[327].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 506
        gunModel[327].setRotationPoint(76.5F, -31.5F, 5F);

        gunModel[328].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 506
        gunModel[328].setRotationPoint(80.5F, -31.5F, 5F);

        gunModel[329].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 506
        gunModel[329].setRotationPoint(84.5F, -31.5F, 5F);

        gunModel[330].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 506
        gunModel[330].setRotationPoint(88.5F, -31.5F, 5F);

        gunModel[331].addShapeBox(0F, 0F, 0F, 26, 6, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 506
        gunModel[331].setRotationPoint(64.5F, -31.5F, 4F);

        gunModel[332].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 506
        gunModel[332].setRotationPoint(64.5F, -24F, -3F);

        gunModel[333].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 506
        gunModel[333].setRotationPoint(68.5F, -24F, -3F);

        gunModel[334].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 506
        gunModel[334].setRotationPoint(72.5F, -24F, -3F);

        gunModel[335].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 506
        gunModel[335].setRotationPoint(76.5F, -24F, -3F);

        gunModel[336].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 506
        gunModel[336].setRotationPoint(80.5F, -24F, -3F);

        gunModel[337].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 506
        gunModel[337].setRotationPoint(84.5F, -24F, -3F);

        gunModel[338].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 506
        gunModel[338].setRotationPoint(88.5F, -24F, -3F);

        gunModel[339].addShapeBox(0F, 0F, 0F, 26, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 506
        gunModel[339].setRotationPoint(64.5F, -25F, -3F);


        defaultBarrelModel = new ModelRendererTurbo[23];
        defaultBarrelModel[0] = new ModelRendererTurbo(this, 329, 273, textureX, textureY); // Import
        defaultBarrelModel[1] = new ModelRendererTurbo(this, 345, 273, textureX, textureY); // Import
        defaultBarrelModel[2] = new ModelRendererTurbo(this, 361, 273, textureX, textureY); // Import
        defaultBarrelModel[3] = new ModelRendererTurbo(this, 505, 161, textureX, textureY); // Import
        defaultBarrelModel[4] = new ModelRendererTurbo(this, 129, 169, textureX, textureY); // Import
        defaultBarrelModel[5] = new ModelRendererTurbo(this, 377, 273, textureX, textureY); // Import
        defaultBarrelModel[6] = new ModelRendererTurbo(this, 401, 273, textureX, textureY); // Import
        defaultBarrelModel[7] = new ModelRendererTurbo(this, 297, 169, textureX, textureY); // Import
        defaultBarrelModel[8] = new ModelRendererTurbo(this, 425, 273, textureX, textureY); // Import
        defaultBarrelModel[9] = new ModelRendererTurbo(this, 401, 169, textureX, textureY); // Import
        defaultBarrelModel[10] = new ModelRendererTurbo(this, 481, 273, textureX, textureY); // Import
        defaultBarrelModel[11] = new ModelRendererTurbo(this, 473, 161, textureX, textureY); // Import
        defaultBarrelModel[12] = new ModelRendererTurbo(this, 57, 169, textureX, textureY); // Import
        defaultBarrelModel[13] = new ModelRendererTurbo(this, 97, 169, textureX, textureY); // Import
        defaultBarrelModel[14] = new ModelRendererTurbo(this, 417, 169, textureX, textureY); // Import
        defaultBarrelModel[15] = new ModelRendererTurbo(this, 313, 177, textureX, textureY); // Import
        defaultBarrelModel[16] = new ModelRendererTurbo(this, 321, 177, textureX, textureY); // Import
        defaultBarrelModel[17] = new ModelRendererTurbo(this, 337, 177, textureX, textureY); // Import
        defaultBarrelModel[18] = new ModelRendererTurbo(this, 353, 177, textureX, textureY); // Import
        defaultBarrelModel[19] = new ModelRendererTurbo(this, 361, 177, textureX, textureY); // Import
        defaultBarrelModel[20] = new ModelRendererTurbo(this, 473, 177, textureX, textureY); // Import
        defaultBarrelModel[21] = new ModelRendererTurbo(this, 489, 177, textureX, textureY); // Import
        defaultBarrelModel[22] = new ModelRendererTurbo(this, 1, 185, textureX, textureY); // Import

        defaultBarrelModel[0].addShapeBox(0F, 0F, 0F, 1, 2, 6, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F); // Import
        defaultBarrelModel[0].setRotationPoint(91.93F, -36F, -3F);

        defaultBarrelModel[1].addShapeBox(0F, 0F, 0F, 1, 2, 6, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, -1F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, -1F, -2F); // Import
        defaultBarrelModel[1].setRotationPoint(91.93F, -34F, -3F);

        defaultBarrelModel[2].addShapeBox(0F, 0F, 0F, 1, 2, 6, 0F, 0F, -1F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, -1F, -2F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F); // Import
        defaultBarrelModel[2].setRotationPoint(91.93F, -38F, -3F);

        defaultBarrelModel[3].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        defaultBarrelModel[3].setRotationPoint(92.93F, -36F, 2F);

        defaultBarrelModel[4].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        defaultBarrelModel[4].setRotationPoint(92.93F, -36F, -3F);

        defaultBarrelModel[5].addShapeBox(0F, 0F, 0F, 9, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        defaultBarrelModel[5].setRotationPoint(92.93F, -38F, -1F);

        defaultBarrelModel[6].addShapeBox(0F, 0F, 0F, 9, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        defaultBarrelModel[6].setRotationPoint(92.93F, -33F, -1F);

        defaultBarrelModel[7].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0F, -1F, 1F, 0F, -1F, 1F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        defaultBarrelModel[7].setRotationPoint(92.93F, -38F, 2F);

        defaultBarrelModel[8].addShapeBox(0F, 0F, 0F, 9, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 1F, 0F, -1F, 1F, 0F, 0F, -2F, 0F, 0F, -2F); // Import
        defaultBarrelModel[8].setRotationPoint(92.93F, -34F, 2F);

        defaultBarrelModel[9].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, -1F, 1F, 0F, -1F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        defaultBarrelModel[9].setRotationPoint(92.93F, -38F, -3F);

        defaultBarrelModel[10].addShapeBox(0F, 0F, 0F, 9, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, -1F, 1F, 0F, -1F, 1F); // Import
        defaultBarrelModel[10].setRotationPoint(92.93F, -34F, -3F);

        defaultBarrelModel[11].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        defaultBarrelModel[11].setRotationPoint(95.93F, -36F, 2F);

        defaultBarrelModel[12].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        defaultBarrelModel[12].setRotationPoint(95.93F, -36F, -3F);

        defaultBarrelModel[13].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, -1F, 1F, 0F, -1F, 1F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        defaultBarrelModel[13].setRotationPoint(95.93F, -38F, 2F);

        defaultBarrelModel[14].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, -1F, 1F, 0F, -1F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        defaultBarrelModel[14].setRotationPoint(95.93F, -38F, -3F);

        defaultBarrelModel[15].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        defaultBarrelModel[15].setRotationPoint(99.93F, -36F, 2F);

        defaultBarrelModel[16].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        defaultBarrelModel[16].setRotationPoint(99.93F, -36F, -3F);

        defaultBarrelModel[17].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0F, -1F, 1F, 0F, -1F, 1F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        defaultBarrelModel[17].setRotationPoint(99.93F, -38F, 2F);

        defaultBarrelModel[18].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, -1F, 1F, 0F, -1F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        defaultBarrelModel[18].setRotationPoint(99.93F, -38F, -3F);

        defaultBarrelModel[19].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        defaultBarrelModel[19].setRotationPoint(97.93F, -36F, 2F);

        defaultBarrelModel[20].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        defaultBarrelModel[20].setRotationPoint(97.93F, -36F, -3F);

        defaultBarrelModel[21].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, -1F, 1F, 0F, -1F, 1F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        defaultBarrelModel[21].setRotationPoint(97.93F, -38F, 2F);

        defaultBarrelModel[22].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, -1F, 1F, 0F, -1F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        defaultBarrelModel[22].setRotationPoint(97.93F, -38F, -3F);


        defaultScopeModel = new ModelRendererTurbo[68];
        defaultScopeModel[0] = new ModelRendererTurbo(this, 345, 89, textureX, textureY); // Import
        defaultScopeModel[1] = new ModelRendererTurbo(this, 369, 89, textureX, textureY); // Import
        defaultScopeModel[2] = new ModelRendererTurbo(this, 161, 57, textureX, textureY); // Import
        defaultScopeModel[3] = new ModelRendererTurbo(this, 473, 57, textureX, textureY); // Import
        defaultScopeModel[4] = new ModelRendererTurbo(this, 41, 145, textureX, textureY); // Import
        defaultScopeModel[5] = new ModelRendererTurbo(this, 465, 201, textureX, textureY); // Import
        defaultScopeModel[6] = new ModelRendererTurbo(this, 417, 89, textureX, textureY); // Import
        defaultScopeModel[7] = new ModelRendererTurbo(this, 233, 97, textureX, textureY); // Import
        defaultScopeModel[8] = new ModelRendererTurbo(this, 305, 65, textureX, textureY); // Import
        defaultScopeModel[9] = new ModelRendererTurbo(this, 505, 65, textureX, textureY); // Import
        defaultScopeModel[10] = new ModelRendererTurbo(this, 465, 97, textureX, textureY); // Import
        defaultScopeModel[11] = new ModelRendererTurbo(this, 73, 105, textureX, textureY); // Import
        defaultScopeModel[12] = new ModelRendererTurbo(this, 97, 105, textureX, textureY); // Import
        defaultScopeModel[13] = new ModelRendererTurbo(this, 185, 105, textureX, textureY); // Import
        defaultScopeModel[14] = new ModelRendererTurbo(this, 1, 89, textureX, textureY); // Import
        defaultScopeModel[15] = new ModelRendererTurbo(this, 1, 97, textureX, textureY); // Import
        defaultScopeModel[16] = new ModelRendererTurbo(this, 129, 105, textureX, textureY); // Import
        defaultScopeModel[17] = new ModelRendererTurbo(this, 401, 105, textureX, textureY); // Import
        defaultScopeModel[18] = new ModelRendererTurbo(this, 425, 105, textureX, textureY); // Import
        defaultScopeModel[19] = new ModelRendererTurbo(this, 65, 121, textureX, textureY); // Import
        defaultScopeModel[20] = new ModelRendererTurbo(this, 289, 105, textureX, textureY); // Import
        defaultScopeModel[21] = new ModelRendererTurbo(this, 145, 121, textureX, textureY); // Import
        defaultScopeModel[22] = new ModelRendererTurbo(this, 465, 121, textureX, textureY); // Import
        defaultScopeModel[23] = new ModelRendererTurbo(this, 457, 145, textureX, textureY); // Import
        defaultScopeModel[24] = new ModelRendererTurbo(this, 449, 225, textureX, textureY); // Import
        defaultScopeModel[25] = new ModelRendererTurbo(this, 481, 225, textureX, textureY); // Import
        defaultScopeModel[26] = new ModelRendererTurbo(this, 81, 153, textureX, textureY); // Import
        defaultScopeModel[27] = new ModelRendererTurbo(this, 209, 153, textureX, textureY); // Import
        defaultScopeModel[28] = new ModelRendererTurbo(this, 353, 153, textureX, textureY); // Import
        defaultScopeModel[29] = new ModelRendererTurbo(this, 273, 185, textureX, textureY); // Import
        defaultScopeModel[30] = new ModelRendererTurbo(this, 201, 81, textureX, textureY); // Import
        defaultScopeModel[31] = new ModelRendererTurbo(this, 289, 81, textureX, textureY); // Import
        defaultScopeModel[32] = new ModelRendererTurbo(this, 97, 89, textureX, textureY); // Import
        defaultScopeModel[33] = new ModelRendererTurbo(this, 321, 1, textureX, textureY); // Import
        defaultScopeModel[34] = new ModelRendererTurbo(this, 345, 1, textureX, textureY); // Import
        defaultScopeModel[35] = new ModelRendererTurbo(this, 145, 57, textureX, textureY); // Import
        defaultScopeModel[36] = new ModelRendererTurbo(this, 425, 1, textureX, textureY); // Import
        defaultScopeModel[37] = new ModelRendererTurbo(this, 449, 1, textureX, textureY); // Import
        defaultScopeModel[38] = new ModelRendererTurbo(this, 441, 89, textureX, textureY); // Import
        defaultScopeModel[39] = new ModelRendererTurbo(this, 473, 1, textureX, textureY); // Import
        defaultScopeModel[40] = new ModelRendererTurbo(this, 497, 1, textureX, textureY); // Import
        defaultScopeModel[41] = new ModelRendererTurbo(this, 17, 17, textureX, textureY); // Import
        defaultScopeModel[42] = new ModelRendererTurbo(this, 105, 17, textureX, textureY); // Import
        defaultScopeModel[43] = new ModelRendererTurbo(this, 297, 57, textureX, textureY); // Import
        defaultScopeModel[44] = new ModelRendererTurbo(this, 177, 89, textureX, textureY); // Import
        defaultScopeModel[45] = new ModelRendererTurbo(this, 505, 89, textureX, textureY); // Import
        defaultScopeModel[46] = new ModelRendererTurbo(this, 273, 97, textureX, textureY); // Import
        defaultScopeModel[47] = new ModelRendererTurbo(this, 289, 137, textureX, textureY); // Import
        defaultScopeModel[48] = new ModelRendererTurbo(this, 465, 145, textureX, textureY); // Import
        defaultScopeModel[49] = new ModelRendererTurbo(this, 217, 153, textureX, textureY); // Import
        defaultScopeModel[50] = new ModelRendererTurbo(this, 25, 161, textureX, textureY); // Import
        defaultScopeModel[51] = new ModelRendererTurbo(this, 41, 169, textureX, textureY); // Import
        defaultScopeModel[52] = new ModelRendererTurbo(this, 1, 177, textureX, textureY); // Import
        defaultScopeModel[53] = new ModelRendererTurbo(this, 1, 105, textureX, textureY); // Import
        defaultScopeModel[54] = new ModelRendererTurbo(this, 129, 17, textureX, textureY); // Import
        defaultScopeModel[55] = new ModelRendererTurbo(this, 193, 17, textureX, textureY); // Import
        defaultScopeModel[56] = new ModelRendererTurbo(this, 33, 105, textureX, textureY); // Import
        defaultScopeModel[57] = new ModelRendererTurbo(this, 337, 17, textureX, textureY); // Import
        defaultScopeModel[58] = new ModelRendererTurbo(this, 113, 33, textureX, textureY); // Import
        defaultScopeModel[59] = new ModelRendererTurbo(this, 209, 33, textureX, textureY); // Import
        defaultScopeModel[60] = new ModelRendererTurbo(this, 321, 33, textureX, textureY); // Import
        defaultScopeModel[61] = new ModelRendererTurbo(this, 129, 201, textureX, textureY); // Import
        defaultScopeModel[62] = new ModelRendererTurbo(this, 225, 201, textureX, textureY); // Import
        defaultScopeModel[63] = new ModelRendererTurbo(this, 313, 281, textureX, textureY); // Import
        defaultScopeModel[64] = new ModelRendererTurbo(this, 489, 281, textureX, textureY); // Import
        defaultScopeModel[65] = new ModelRendererTurbo(this, 145, 297, textureX, textureY); // Import
        defaultScopeModel[66] = new ModelRendererTurbo(this, 177, 297, textureX, textureY); // Import
        defaultScopeModel[67] = new ModelRendererTurbo(this, 201, 297, textureX, textureY); // Import

        defaultScopeModel[0].addShapeBox(0F, 0F, 0F, 7, 5, 1, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[0].setRotationPoint(-7.07F, -51.25F, -3F);

        defaultScopeModel[1].addShapeBox(0F, 0F, 0F, 5, 2, 1, 0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[1].setRotationPoint(-7.07F, -53.75F, -3F);

        defaultScopeModel[2].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[2].setRotationPoint(-2.07F, -52.75F, -3F);

        defaultScopeModel[3].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[3].setRotationPoint(-2.07F, -53.75F, -3F);

        defaultScopeModel[4].addShapeBox(0F, 0F, 0F, 7, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[4].setRotationPoint(-7.07F, -46.25F, -3F);

        defaultScopeModel[5].addShapeBox(0F, 0F, 0F, 8, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        defaultScopeModel[5].setRotationPoint(-8.07F, -45.25F, -3F);

        defaultScopeModel[6].addShapeBox(0F, 0F, 0F, 7, 5, 1, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[6].setRotationPoint(-7.07F, -51.25F, 2F);

        defaultScopeModel[7].addShapeBox(0F, 0F, 0F, 5, 2, 1, 0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[7].setRotationPoint(-7.07F, -53.75F, 2F);

        defaultScopeModel[8].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[8].setRotationPoint(-2.07F, -52.75F, 2F);

        defaultScopeModel[9].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[9].setRotationPoint(-2.07F, -53.75F, 2F);

        defaultScopeModel[10].addShapeBox(0F, 0F, 0F, 7, 1, 1, 0F, 0.0F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[10].setRotationPoint(-7.07F, -46.25F, -4F);

        defaultScopeModel[11].addShapeBox(0F, 0F, 0F, 7, 1, 1, 0F, -1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.5F, 0.0F, -2.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 1.0F, 0.5F, 0.0F); // Import
        defaultScopeModel[11].setRotationPoint(-7.07F, -45.25F, -4F);

        defaultScopeModel[12].addShapeBox(0F, 0F, 0F, 7, 1, 4, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[12].setRotationPoint(-7.07F, -50.25F, -2F);

        defaultScopeModel[13].addShapeBox(0F, 0F, 0F, 5, 3, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[13].setRotationPoint(-5.07F, -49.25F, -2F);

        defaultScopeModel[14].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F); // Import
        defaultScopeModel[14].setRotationPoint(-7.07F, -49.25F, -2F);

        defaultScopeModel[15].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, 0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, 0.01F, 0.0F, 0.0F, 0.01F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        defaultScopeModel[15].setRotationPoint(-7.07F, -49.25F, -1.5F);

        defaultScopeModel[16].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        defaultScopeModel[16].setRotationPoint(-7.07F, -49.25F, 1F);

        defaultScopeModel[17].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        defaultScopeModel[17].setRotationPoint(-7.07F, -49.25F, 0.5F);

        defaultScopeModel[18].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        defaultScopeModel[18].setRotationPoint(-7.07F, -47.25F, -2F);

        defaultScopeModel[19].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[19].setRotationPoint(-7.07F, -47.25F, 1F);

        defaultScopeModel[20].addShapeBox(0F, 0F, 0F, 5, 3, 4, 0F, -0.5F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[20].setRotationPoint(60.93F, -50F, -2F);

        defaultScopeModel[21].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        defaultScopeModel[21].setRotationPoint(61.93F, -51.5F, -2F);

        defaultScopeModel[22].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        defaultScopeModel[22].setRotationPoint(61.93F, -52.5F, -2F);

        defaultScopeModel[23].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -1.0F, -0.5F, 0.25F, -1.5F, -0.5F, 0.25F, -1.5F, -0.5F, -0.25F, -1.0F, -0.5F, -0.25F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[23].setRotationPoint(61.93F, -53.5F, -2.25F);

        defaultScopeModel[24].addShapeBox(0F, 0F, 0F, 6, 2, 6, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 1.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F); // Import
        defaultScopeModel[24].setRotationPoint(59.93F, -47F, -3F);

        defaultScopeModel[25].addShapeBox(0F, 0F, 0F, 7, 1, 7, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // Import
        defaultScopeModel[25].setRotationPoint(58.93F, -45F, -3.5F);

        defaultScopeModel[26].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        defaultScopeModel[26].setRotationPoint(61.93F, -51.5F, 1F);

        defaultScopeModel[27].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        defaultScopeModel[27].setRotationPoint(61.93F, -52.5F, 1F);

        defaultScopeModel[28].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -1.0F, -0.5F, -0.25F, -1.5F, -0.5F, -0.25F, -1.5F, -0.5F, 0.25F, -1.0F, -0.5F, 0.25F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[28].setRotationPoint(61.93F, -53.5F, 1.25F);

        defaultScopeModel[29].addShapeBox(0F, 0F, 0F, 7, 2, 1, 0F, -1.5F, -0.5F, -0.5F, -1.5F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, -0.15F, -0.5F, -1.5F, -0.15F, -0.5F, 0.0F, 0.15F, 0.0F, 0.0F, 0.15F, 0.0F); // Import
        defaultScopeModel[29].setRotationPoint(58.93F, -45F, -4F);

        defaultScopeModel[30].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F); // Import
        defaultScopeModel[30].setRotationPoint(62.93F, -51.5F, -0.5F);

        defaultScopeModel[31].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.75F, -0.75F, -0.25F, -0.75F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F); // Import
        defaultScopeModel[31].setRotationPoint(62.93F, -51.5F, -1F);

        defaultScopeModel[32].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.75F, -0.75F, -0.25F, -0.75F, -0.75F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F); // Import
        defaultScopeModel[32].setRotationPoint(62.93F, -51.5F, 0F);

        defaultScopeModel[33].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.15F, 0.0F, -0.15F, -0.15F, 0.0F, -0.15F, -0.15F, 0.0F, -0.15F, -0.15F, 0.0F, -0.15F, -0.15F, 0.0F, -0.15F, -0.15F, 0.0F, -0.15F, -0.15F, 0.0F, -0.15F, -0.15F, 0.0F, -0.15F); // Import
        defaultScopeModel[33].setRotationPoint(63.43F, -51.5F, -0.5F);

        defaultScopeModel[34].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F); // Import
        defaultScopeModel[34].setRotationPoint(63.43F, -52.5F, -0.5F);

        defaultScopeModel[35].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.4F, -0.45F, 0.0F, 0.4F, -0.45F, 0.0F, 0.4F, -0.45F, 0.0F, 0.4F, -0.45F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, -0.45F, 0.0F, 0.0F, -0.45F); // Import
        defaultScopeModel[35].setRotationPoint(-5.07F, -51.25F, -1.5F);

        defaultScopeModel[36].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0.0F, -0.4F, -0.5F, 0.0F, -0.4F, -0.5F, 0.0F, -0.4F, -0.1F, 0.0F, -0.4F, -0.1F, 0.0F, -0.4F, -0.5F, 0.0F, -0.4F, -0.5F, 0.0F, -0.4F, -0.1F, 0.0F, -0.4F, -0.1F); // Import
        defaultScopeModel[36].setRotationPoint(-5.07F, -53.25F, -1.55F);

        defaultScopeModel[37].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0.0F, -0.4F, -0.1F, 0.0F, -0.4F, -0.1F, 0.0F, -0.4F, -0.5F, 0.0F, -0.4F, -0.5F, 0.0F, -0.4F, -0.1F, 0.0F, -0.4F, -0.1F, 0.0F, -0.4F, -0.5F, 0.0F, -0.4F, -0.5F); // Import
        defaultScopeModel[37].setRotationPoint(-5.07F, -53.25F, 0.55F);

        defaultScopeModel[38].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, -0.55F, -0.35F, 0.0F, -0.55F, -0.35F, 0.0F, -0.55F, -0.35F, 0.0F, -0.55F, -0.35F, 0.0F, -0.1F, 0.05F, 0.0F, -0.1F, 0.05F, 0.0F, -0.1F, 0.05F, 0.0F, -0.1F, 0.05F); // Import
        defaultScopeModel[38].setRotationPoint(-5.07F, -53.75F, -1F);

        defaultScopeModel[39].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, -0.75F, 0.0F, -0.75F, -0.75F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F); // Import
        defaultScopeModel[39].setRotationPoint(-5.07F, -51.9F, -0.350000000000001F);

        defaultScopeModel[40].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.75F, -0.75F, 0.0F, -0.75F, -0.75F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[40].setRotationPoint(-5.07F, -53.6F, -0.350000000000001F);

        defaultScopeModel[41].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, -0.75F, 0.0F, -0.75F, -0.75F); // Import
        defaultScopeModel[41].setRotationPoint(-5.07F, -51.9F, -0.649999999999999F);

        defaultScopeModel[42].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, -0.75F, 0.0F, -0.75F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        defaultScopeModel[42].setRotationPoint(-5.07F, -53.6F, -0.649999999999999F);

        defaultScopeModel[43].addShapeBox(0F, 0F, 0F, 1, 1, 5, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import
        defaultScopeModel[43].setRotationPoint(-5.07F, -51.75F, -2.5F);

        defaultScopeModel[44].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        defaultScopeModel[44].setRotationPoint(-4.07F, -51F, 2.25F);

        defaultScopeModel[45].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.75F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F); // Import
        defaultScopeModel[45].setRotationPoint(-4.07F, -50.5F, 2.25F);

        defaultScopeModel[46].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.75F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        defaultScopeModel[46].setRotationPoint(-4.07F, -51.75F, 2.25F);

        defaultScopeModel[47].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0.0F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        defaultScopeModel[47].setRotationPoint(62.93F, -48.75F, -2.75F);

        defaultScopeModel[48].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0.0F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.75F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F); // Import
        defaultScopeModel[48].setRotationPoint(62.93F, -48.25F, -2.75F);

        defaultScopeModel[49].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, -0.75F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        defaultScopeModel[49].setRotationPoint(62.93F, -49.5F, -2.75F);

        defaultScopeModel[50].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F); // Import
        defaultScopeModel[50].setRotationPoint(-5.07F, -50.5F, -3.75F);

        defaultScopeModel[51].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F); // Import
        defaultScopeModel[51].setRotationPoint(-5.07F, -49F, -3.75F);

        defaultScopeModel[52].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, -1.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F); // Import
        defaultScopeModel[52].setRotationPoint(-5.07F, -52F, -3.75F);

        defaultScopeModel[53].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        defaultScopeModel[53].setRotationPoint(-4.07F, -51.25F, -1.5F);

        defaultScopeModel[54].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[54].setRotationPoint(-3.57F, -51.25F, -1.5F);

        defaultScopeModel[55].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        defaultScopeModel[55].setRotationPoint(-3.57F, -51.25F, 0.5F);

        defaultScopeModel[56].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, 0.0F, 0.0F, -0.25F); // Import
        defaultScopeModel[56].setRotationPoint(-2.57F, -51.25F, -1.5F);

        defaultScopeModel[57].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.75F, 0.0F, -0.75F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -0.75F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F); // Import
        defaultScopeModel[57].setRotationPoint(-4.32F, -51.25F, -0.5F);

        defaultScopeModel[58].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -0.75F, 0.0F, -0.75F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -0.75F, 0.0F, -0.75F); // Import
        defaultScopeModel[58].setRotationPoint(-4.32F, -51.25F, -0.5F);

        defaultScopeModel[59].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, -1.0F, -0.75F, 0.0F, -0.75F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -0.75F, 0.0F, -0.75F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[59].setRotationPoint(-2.82F, -51.25F, -0.5F);

        defaultScopeModel[60].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -0.75F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -0.75F, 0.0F, 0.0F, -1.0F); // Import
        defaultScopeModel[60].setRotationPoint(-2.82F, -51.25F, -0.5F);

        defaultScopeModel[61].addShapeBox(0F, 0F, 0F, 7, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[61].setRotationPoint(-7.07F, -46.25F, 3F);

        defaultScopeModel[62].addShapeBox(0F, 0F, 0F, 7, 1, 1, 0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -2.0F, 0.5F, 0.0F, -1.0F, 0.5F, 0.0F); // Import
        defaultScopeModel[62].setRotationPoint(-7.07F, -45.25F, 3F);

        defaultScopeModel[63].addShapeBox(0F, 0F, 0F, 7, 1, 1, 0F, -1.0F, 0.0F, 0.0F, -2.0F, 0F, 0.0F, 0.0F, 0F, 0.0F, 1.0F, 0F, 0.0F, -1.0F, -0.3F, 0.0F, -2.0F, -0.3F, 0.0F, 0.0F, -0.1F, 0.0F, 1.0F, -0.1F, 0.0F); // Import
        defaultScopeModel[63].setRotationPoint(-7.07F, -43.75F, -4F);

        defaultScopeModel[64].addShapeBox(0F, 0F, 0F, 7, 1, 1, 0F, 1F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -1F, 0F, 0F, 1F, -0.1F, 0F, 0F, -0.1F, 0F, -2F, -0.3F, 0F, -1F, -0.3F, 0F); // Import
        defaultScopeModel[64].setRotationPoint(-7.07F, -43.75F, 3F);

        defaultScopeModel[65].addShapeBox(0F, 0F, 0F, 8, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.1F, 0F, 0F, -0.1F, 0F, 0F, -0.1F, 0F, 0F, -0.1F, 0F); // Import
        defaultScopeModel[65].setRotationPoint(-8.07F, -43.75F, -3F);

        defaultScopeModel[66].addShapeBox(0F, 0F, 0F, 7, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.1F, 0F, 0F, -0.1F, 0F, 0F, -0.1F, 0F, 0F, -0.1F, 0F); // Import
        defaultScopeModel[66].setRotationPoint(58.93F, -43.75F, -3F);

        defaultScopeModel[67].addShapeBox(0F, 0F, 0F, 7, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, -0.5F, -0.5F, -1.5F, -0.5F, -0.5F, 0F, 0.15F, 0F, 0F, 0.15F, 0F, -1.5F, -0.15F, -0.5F, -1.5F, -0.15F, -0.5F); // Import
        defaultScopeModel[67].setRotationPoint(58.93F, -45F, 3F);


        ammoModel = new ModelRendererTurbo[85];
        ammoModel[0] = new ModelRendererTurbo(this, 249, 241, textureX, textureY); // Import
        ammoModel[1] = new ModelRendererTurbo(this, 281, 241, textureX, textureY); // Import
        ammoModel[2] = new ModelRendererTurbo(this, 313, 241, textureX, textureY); // Import
        ammoModel[3] = new ModelRendererTurbo(this, 345, 241, textureX, textureY); // Import
        ammoModel[4] = new ModelRendererTurbo(this, 449, 241, textureX, textureY); // Import
        ammoModel[5] = new ModelRendererTurbo(this, 1, 249, textureX, textureY); // Import
        ammoModel[6] = new ModelRendererTurbo(this, 49, 249, textureX, textureY); // Import
        ammoModel[7] = new ModelRendererTurbo(this, 97, 249, textureX, textureY); // Import
        ammoModel[8] = new ModelRendererTurbo(this, 497, 241, textureX, textureY); // Import
        ammoModel[9] = new ModelRendererTurbo(this, 145, 249, textureX, textureY); // Import
        ammoModel[10] = new ModelRendererTurbo(this, 169, 249, textureX, textureY); // Import
        ammoModel[11] = new ModelRendererTurbo(this, 193, 249, textureX, textureY); // Import
        ammoModel[12] = new ModelRendererTurbo(this, 217, 249, textureX, textureY); // Import
        ammoModel[13] = new ModelRendererTurbo(this, 369, 249, textureX, textureY); // Import
        ammoModel[14] = new ModelRendererTurbo(this, 233, 257, textureX, textureY); // Import
        ammoModel[15] = new ModelRendererTurbo(this, 417, 249, textureX, textureY); // Import
        ammoModel[16] = new ModelRendererTurbo(this, 337, 257, textureX, textureY); // Import
        ammoModel[17] = new ModelRendererTurbo(this, 489, 257, textureX, textureY); // Import
        ammoModel[18] = new ModelRendererTurbo(this, 1, 265, textureX, textureY); // Import
        ammoModel[19] = new ModelRendererTurbo(this, 225, 217, textureX, textureY); // Import
        ammoModel[20] = new ModelRendererTurbo(this, 153, 105, textureX, textureY); // Import
        ammoModel[21] = new ModelRendererTurbo(this, 65, 233, textureX, textureY); // Import
        ammoModel[22] = new ModelRendererTurbo(this, 385, 105, textureX, textureY); // Import
        ammoModel[23] = new ModelRendererTurbo(this, 17, 265, textureX, textureY); // Import
        ammoModel[24] = new ModelRendererTurbo(this, 97, 265, textureX, textureY); // Import
        ammoModel[25] = new ModelRendererTurbo(this, 129, 265, textureX, textureY); // Import
        ammoModel[26] = new ModelRendererTurbo(this, 161, 265, textureX, textureY); // Import
        ammoModel[27] = new ModelRendererTurbo(this, 505, 105, textureX, textureY); // Import
        ammoModel[28] = new ModelRendererTurbo(this, 297, 113, textureX, textureY); // Import
        ammoModel[29] = new ModelRendererTurbo(this, 313, 113, textureX, textureY); // Import
        ammoModel[30] = new ModelRendererTurbo(this, 1, 121, textureX, textureY); // Import
        ammoModel[31] = new ModelRendererTurbo(this, 89, 121, textureX, textureY); // Import
        ammoModel[32] = new ModelRendererTurbo(this, 361, 129, textureX, textureY); // Import
        ammoModel[33] = new ModelRendererTurbo(this, 505, 169, textureX, textureY); // Import
        ammoModel[34] = new ModelRendererTurbo(this, 505, 129, textureX, textureY); // Import
        ammoModel[35] = new ModelRendererTurbo(this, 1, 209, textureX, textureY); // Import
        ammoModel[36] = new ModelRendererTurbo(this, 121, 137, textureX, textureY); // Import
        ammoModel[37] = new ModelRendererTurbo(this, 145, 137, textureX, textureY); // Import
        ammoModel[38] = new ModelRendererTurbo(this, 9, 209, textureX, textureY); // Import
        ammoModel[39] = new ModelRendererTurbo(this, 121, 121, textureX, textureY); // Import
        ammoModel[40] = new ModelRendererTurbo(this, 33, 209, textureX, textureY); // Import
        ammoModel[41] = new ModelRendererTurbo(this, 105, 137, textureX, textureY); // Import
        ammoModel[42] = new ModelRendererTurbo(this, 209, 217, textureX, textureY); // Import
        ammoModel[43] = new ModelRendererTurbo(this, 345, 33, textureX, textureY); // Import
        ammoModel[44] = new ModelRendererTurbo(this, 369, 33, textureX, textureY); // Import
        ammoModel[45] = new ModelRendererTurbo(this, 393, 33, textureX, textureY); // Import
        ammoModel[46] = new ModelRendererTurbo(this, 497, 41, textureX, textureY); // Import
        ammoModel[47] = new ModelRendererTurbo(this, 41, 49, textureX, textureY); // Import
        ammoModel[48] = new ModelRendererTurbo(this, 201, 49, textureX, textureY); // Import
        ammoModel[49] = new ModelRendererTurbo(this, 193, 265, textureX, textureY); // Import
        ammoModel[50] = new ModelRendererTurbo(this, 345, 129, textureX, textureY); // Import
        ammoModel[51] = new ModelRendererTurbo(this, 377, 49, textureX, textureY); // Import
        ammoModel[52] = new ModelRendererTurbo(this, 281, 265, textureX, textureY); // Import
        ammoModel[53] = new ModelRendererTurbo(this, 161, 137, textureX, textureY); // Import
        ammoModel[54] = new ModelRendererTurbo(this, 369, 265, textureX, textureY); // Import
        ammoModel[55] = new ModelRendererTurbo(this, 185, 137, textureX, textureY); // Import
        ammoModel[56] = new ModelRendererTurbo(this, 401, 265, textureX, textureY); // Import
        ammoModel[57] = new ModelRendererTurbo(this, 433, 265, textureX, textureY); // Import
        ammoModel[58] = new ModelRendererTurbo(this, 25, 273, textureX, textureY); // Import
        ammoModel[59] = new ModelRendererTurbo(this, 57, 273, textureX, textureY); // Import
        ammoModel[60] = new ModelRendererTurbo(this, 201, 137, textureX, textureY); // Import
        ammoModel[61] = new ModelRendererTurbo(this, 1, 145, textureX, textureY); // Import
        ammoModel[62] = new ModelRendererTurbo(this, 313, 145, textureX, textureY); // Import
        ammoModel[63] = new ModelRendererTurbo(this, 441, 145, textureX, textureY); // Import
        ammoModel[64] = new ModelRendererTurbo(this, 505, 145, textureX, textureY); // Import
        ammoModel[65] = new ModelRendererTurbo(this, 345, 217, textureX, textureY); // Import
        ammoModel[66] = new ModelRendererTurbo(this, 313, 265, textureX, textureY); // Import
        ammoModel[67] = new ModelRendererTurbo(this, 145, 169, textureX, textureY); // Import
        ammoModel[68] = new ModelRendererTurbo(this, 321, 265, textureX, textureY); // Import
        ammoModel[69] = new ModelRendererTurbo(this, 161, 169, textureX, textureY); // Import
        ammoModel[70] = new ModelRendererTurbo(this, 377, 169, textureX, textureY); // Import
        ammoModel[71] = new ModelRendererTurbo(this, 329, 265, textureX, textureY); // Import
        ammoModel[72] = new ModelRendererTurbo(this, 129, 153, textureX, textureY); // Import
        ammoModel[73] = new ModelRendererTurbo(this, 465, 265, textureX, textureY); // Import
        ammoModel[74] = new ModelRendererTurbo(this, 1, 161, textureX, textureY); // Import
        ammoModel[75] = new ModelRendererTurbo(this, 473, 265, textureX, textureY); // Import
        ammoModel[76] = new ModelRendererTurbo(this, 1, 81, textureX, textureY); // Import
        ammoModel[77] = new ModelRendererTurbo(this, 369, 105, textureX, textureY); // Import
        ammoModel[78] = new ModelRendererTurbo(this, 41, 145, textureX, textureY); // Import
        ammoModel[79] = new ModelRendererTurbo(this, 489, 145, textureX, textureY); // Import
        ammoModel[80] = new ModelRendererTurbo(this, 369, 153, textureX, textureY); // Import
        ammoModel[81] = new ModelRendererTurbo(this, 169, 161, textureX, textureY); // Import
        ammoModel[82] = new ModelRendererTurbo(this, 89, 273, textureX, textureY); // Import
        ammoModel[83] = new ModelRendererTurbo(this, 201, 161, textureX, textureY); // Import
        ammoModel[84] = new ModelRendererTurbo(this, 345, 161, textureX, textureY); // Import

        ammoModel[0].addShapeBox(0F, 0F, 0F, 6, 5, 8, 0F, 0.75F, 0.0F, 0.0F, -1.75F, 0.0F, -1.0F, -1.75F, 0.0F, -1.0F, 0.75F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F); // Import
        ammoModel[0].setRotationPoint(-16.57F, -12F, -4F);

        ammoModel[1].addShapeBox(0F, 0F, 0F, 5, 9, 8, 0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, -1.0F, -2.0F, 0.0F, -1.0F, 2.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, -1.0F, 0.75F, 0.0F, 0.0F); // Import
        ammoModel[1].setRotationPoint(-16.57F, -21F, -4F);

        ammoModel[2].addShapeBox(0F, 0F, 0F, 6, 8, 8, 0F, 0.5F, 0.0F, 0.0F, -1.5F, 0.0F, -1.0F, -1.5F, 0.0F, -1.0F, 0.5F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 1.0F, 0.0F, -1.0F, 1.0F, 0.0F, -1.0F, -2.0F, 0.0F, 0.0F); // Import
        ammoModel[2].setRotationPoint(-15.57F, -7F, -4F);

        ammoModel[3].addShapeBox(0F, 0F, 0F, 6, 6, 8, 0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, 1.0F, -1.0F, -1.0F, 1.0F, -1.0F, -1.0F, -2.5F, 0.0F, 0.0F); // Import
        ammoModel[3].setRotationPoint(-13.57F, 1F, -4F);

        ammoModel[4].addShapeBox(0F, 0F, 0F, 13, 9, 8, 0F, 2.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F); // Import
        ammoModel[4].setRotationPoint(-30.07F, -21F, -4F);

        ammoModel[5].addShapeBox(0F, 0F, 0F, 14, 5, 8, 0F, 0.75F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        ammoModel[5].setRotationPoint(-30.07F, -12F, -4F);

        ammoModel[6].addShapeBox(0F, 0F, 0F, 14, 8, 8, 0F, 0.75F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F); // Import
        ammoModel[6].setRotationPoint(-29.07F, -7F, -4F);

        ammoModel[7].addShapeBox(0F, 0F, 0F, 14, 6, 8, 0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F); // Import
        ammoModel[7].setRotationPoint(-27.57F, 1F, -4F);

        ammoModel[8].addShapeBox(0F, 0F, 0F, 1, 9, 6, 0F, 2.5F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F); // Import
        ammoModel[8].setRotationPoint(-31.57F, -21F, -3F);

        ammoModel[9].addShapeBox(0F, 0F, 0F, 2, 5, 6, 0F, 0.75F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        ammoModel[9].setRotationPoint(-31.57F, -12F, -3F);

        ammoModel[10].addShapeBox(0F, 0F, 0F, 2, 8, 6, 0F, 0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F); // Import
        ammoModel[10].setRotationPoint(-30.82F, -7F, -3F);

        ammoModel[11].addShapeBox(0F, 0F, 0F, 2, 6, 6, 0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F); // Import
        ammoModel[11].setRotationPoint(-29.57F, 1F, -3F);

        ammoModel[12].addShapeBox(0F, 0F, 0F, 2, 6, 6, 0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F); // Import
        ammoModel[12].setRotationPoint(-27.57F, 7F, -3F);

        ammoModel[13].addShapeBox(0F, 0F, 0F, 15, 6, 8, 0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, 0.0F, -4.5F, 0.0F, 0.0F, -4.5F, 0.0F, -2.5F, 0.0F, 0.0F); // Import
        ammoModel[13].setRotationPoint(-26.07F, 7F, -4F);

        ammoModel[14].addShapeBox(0F, 0F, 0F, 12, 6, 8, 0F, 0.0F, -3.0F, 0.25F, 0.5F, 1.5F, 0.25F, 0.5F, 1.5F, 0.25F, 0.0F, -3.0F, 0.25F, -1.5F, 0.0F, 0.25F, 0.5F, -4.5F, 0.25F, 0.5F, -4.5F, 0.25F, -1.5F, 0.0F, 0.25F); // Import
        ammoModel[14].setRotationPoint(-23.57F, 10F, -4F);

        ammoModel[15].addShapeBox(0F, 0F, 0F, 4, 2, 8, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 1.0F, -1.0F, 0.5F, 1.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 1.0F, -2.5F, -1.0F, 1.0F, -2.5F, -1.0F, 0.0F, -0.5F, 0.0F); // Import
        ammoModel[15].setRotationPoint(-11.07F, 7F, -4F);

        ammoModel[16].addShapeBox(0F, 0F, 0F, 4, 3, 8, 0F, 0.0F, 0.5F, 0.25F, 1.0F, 2.5F, -0.25F, 1.0F, 2.5F, -0.25F, 0.0F, 0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 1.0F, -2.75F, -0.25F, 1.0F, -2.75F, -0.25F, 0.0F, -0.5F, 0.25F); // Import
        ammoModel[16].setRotationPoint(-11.07F, 9F, -4F);

        ammoModel[17].addShapeBox(0F, 0F, 0F, 2, 3, 8, 0F, 0.0F, 0.0F, -0.25F, -0.5F, -1.0F, -0.75F, -0.5F, -1.0F, -0.75F, 0.0F, 0.0F, -0.25F, 0.0F, -0.25F, -0.25F, -0.5F, -1.25F, -0.75F, -0.5F, -1.25F, -0.75F, 0.0F, -0.25F, -0.25F); // Import
        ammoModel[17].setRotationPoint(-6.07F, 6.5F, -4F);

        ammoModel[18].addShapeBox(0F, 0F, 0F, 2, 3, 8, 0F, 0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, 0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, -1.0F, 0.0F, 0.0F); // Import
        ammoModel[18].setRotationPoint(-24.57F, 13F, -4F);

        ammoModel[19].addShapeBox(0F, 0F, 0F, 14, 1, 1, 0F, 0.0F, -0.25F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        ammoModel[19].setRotationPoint(-29.07F, -7F, 3.5F);

        ammoModel[20].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.75F, 0.0F, 0.5F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.75F, 0.0F, -0.5F, -0.75F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[20].setRotationPoint(-15.07F, -10F, 3.5F);

        ammoModel[21].addShapeBox(0F, 0F, 0F, 14, 1, 1, 0F, 0.0F, -0.25F, 0.0F, 0.0F, 2.75F, 0.0F, 0.0F, 2.75F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -2.75F, 0.0F, 0.0F, -2.75F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        ammoModel[21].setRotationPoint(-30.07F, -11.5F, 3.5F);

        ammoModel[22].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.75F, 0.0F, 0.5F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.75F, 0.0F, -0.5F, -0.75F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[22].setRotationPoint(-16.07F, -14.25F, 3.5F);

        ammoModel[23].addShapeBox(0F, 0F, 0F, 14, 1, 1, 0F, 0.0F, -0.25F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        ammoModel[23].setRotationPoint(-28.07F, -2.5F, 3.5F);

        ammoModel[24].addShapeBox(0F, 0F, 0F, 14, 1, 1, 0F, 0.0F, -0.25F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        ammoModel[24].setRotationPoint(-27.07F, 2F, 3.5F);

        ammoModel[25].addShapeBox(0F, 0F, 0F, 14, 1, 1, 0F, 0.0F, -0.75F, 0.0F, 0.0F, 4.25F, 0.0F, 0.0F, 4.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -4.25F, 0.0F, 0.0F, -4.25F, 0.0F, 0.0F, 0.75F, 0.0F); // Import
        ammoModel[25].setRotationPoint(-25.07F, 6F, 3.5F);

        ammoModel[26].addShapeBox(0F, 0F, 0F, 14, 1, 1, 0F, 0.0F, -0.75F, 0.0F, 0.0F, 4.75F, 0.0F, 0.0F, 4.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -4.75F, 0.0F, 0.0F, -4.75F, 0.0F, 0.0F, 0.75F, 0.0F); // Import
        ammoModel[26].setRotationPoint(-23.57F, 10.5F, 3.5F);

        ammoModel[27].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.75F, 0.0F, 0.5F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.75F, 0.0F, -0.5F, -0.75F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[27].setRotationPoint(-14.07F, -6F, 3.5F);

        ammoModel[28].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.6F, 0.75F, 0.0F, 0.6F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.6F, 0.75F, 0.0F, -0.6F, -0.75F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[28].setRotationPoint(-13.07F, -2F, 3.5F);

        ammoModel[29].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.6F, 0.75F, -0.25F, 0.6F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, -0.6F, 0.75F, -0.25F, -0.6F, -0.75F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[29].setRotationPoint(-11.07F, 1.75F, 3.5F);

        ammoModel[30].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.75F, 0.75F, -0.25F, 0.75F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, -0.75F, 0.75F, -0.25F, -0.75F, -0.75F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[30].setRotationPoint(-9.57F, 5.75F, 3.5F);

        ammoModel[31].addShapeBox(0F, 0F, 0F, 1, 7, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F); // Import
        ammoModel[31].setRotationPoint(-26.57F, -15.5F, 3.45F);

        ammoModel[32].addShapeBox(0F, 0F, 0F, 1, 9, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F); // Import
        ammoModel[32].setRotationPoint(-25.32F, -8.5F, 3.45F);

        ammoModel[33].addShapeBox(0F, 0F, 0F, 1, 9, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.25F, 0.25F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, -3.25F, 0.25F, 0.0F); // Import
        ammoModel[33].setRotationPoint(-22.82F, 0.5F, 3.45F);

        ammoModel[34].addShapeBox(0F, 0F, 0F, 1, 8, 1, 0F, 0.25F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, -0.25F, 0.0F, -1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F); // Import
        ammoModel[34].setRotationPoint(-22.07F, -16.5F, 3.45F);

        ammoModel[35].addShapeBox(0F, 0F, 0F, 1, 9, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F); // Import
        ammoModel[35].setRotationPoint(-20.82F, -8.5F, 3.45F);

        ammoModel[36].addShapeBox(0F, 0F, 0F, 1, 7, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.75F, 0.75F, 0.0F, 2.75F, 0.5F, 0.0F, 2.75F, 0.5F, 0.0F, -2.75F, 0.75F, 0.0F); // Import
        ammoModel[36].setRotationPoint(-18.32F, 0.5F, 3.45F);

        ammoModel[37].addShapeBox(0F, 0F, 0F, 1, 8, 1, 0F, 0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, -1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F); // Import
        ammoModel[37].setRotationPoint(-17.57F, -16.5F, 3.45F);

        ammoModel[38].addShapeBox(0F, 0F, 0F, 1, 9, 1, 0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -2.75F, 0.0F, 0.0F, 2.75F, 0.0F, 0.0F, 2.75F, 0.0F, 0.0F, -2.75F, 0.0F, 0.0F); // Import
        ammoModel[38].setRotationPoint(-16.32F, -8.5F, 3.45F);

        ammoModel[39].addShapeBox(0F, 0F, 0F, 1, 6, 1, 0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -2.75F, 0.5F, 0.0F, 2.75F, 0.25F, 0.0F, 2.75F, 0.25F, 0.0F, -2.75F, 0.5F, 0.0F); // Import
        ammoModel[39].setRotationPoint(-13.82F, 0.5F, 3.45F);

        ammoModel[40].addShapeBox(0F, 0F, 0F, 1, 9, 1, 0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import
        ammoModel[40].setRotationPoint(-29.32F, -8.5F, 3.45F);

        ammoModel[41].addShapeBox(0F, 0F, 0F, 1, 6, 1, 0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F); // Import
        ammoModel[41].setRotationPoint(-31.32F, -14.5F, 3.45F);

        ammoModel[42].addShapeBox(0F, 0F, 0F, 1, 11, 1, 0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -3.25F, 0.0F, 0.0F, 3.25F, 0.0F, 0.0F, 3.25F, 0.0F, 0.0F, -3.25F, 0.0F, 0.0F); // Import
        ammoModel[42].setRotationPoint(-26.82F, 0.5F, 3.45F);

        ammoModel[43].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.5F, 0.15F, 1.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.5F, 0.15F, -1.0F, 0.5F, -0.15F, 1.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, -0.15F, -1.0F); // Import
        ammoModel[43].setRotationPoint(-31.07F, -10.75F, 3.5F);

        ammoModel[44].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.5F, 0.15F, 1.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.5F, 0.15F, -1.0F, 0.5F, -0.15F, 1.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, -0.15F, -1.0F); // Import
        ammoModel[44].setRotationPoint(-30.07F, -6.25F, 3.5F);

        ammoModel[45].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.5F, 0.15F, 1.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.5F, 0.15F, -1.0F, 0.5F, -0.15F, 1.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, -0.15F, -1.0F); // Import
        ammoModel[45].setRotationPoint(-29.07F, -1.75F, 3.5F);

        ammoModel[46].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.15F, 1.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.15F, -1.0F, 0.0F, -0.15F, 1.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.15F, -1.0F); // Import
        ammoModel[46].setRotationPoint(-28.07F, 2.75F, 3.5F);

        ammoModel[47].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.5F, 0.0F, 1.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.5F, 0.0F, -1.0F, 0.5F, 0.0F, 1.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, 0.0F, -1.0F); // Import
        ammoModel[47].setRotationPoint(-26.07F, 7.25F, 3.5F);

        ammoModel[48].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.5F, -0.1F, 1.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.5F, -0.1F, -1.0F, 0.5F, 0.1F, 1.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, 0.1F, -1.0F); // Import
        ammoModel[48].setRotationPoint(-24.57F, 11.75F, 3.5F);

        ammoModel[49].addShapeBox(0F, 0F, 0F, 15, 1, 1, 0F, 0.0F, -0.25F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        ammoModel[49].setRotationPoint(-31.07F, -15F, 3.5F);

        ammoModel[50].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.65F, 0.75F, 0.0F, 0.65F, -0.75F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.65F, 0.75F, 0.0F, -0.65F, -0.75F, 0.0F, -0.25F, 0.0F); // Import
        ammoModel[50].setRotationPoint(-16.07F, -17.25F, 3.5F);

        ammoModel[51].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.5F, 0.15F, 1.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.5F, 0.15F, -1.0F, 0.5F, -0.15F, 1.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, -0.15F, -1.0F); // Import
        ammoModel[51].setRotationPoint(-32.07F, -14.25F, 3.5F);

        ammoModel[52].addShapeBox(0F, 0F, 0F, 14, 1, 1, 0F, 0.0F, -0.25F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        ammoModel[52].setRotationPoint(-29.07F, -7F, -4.5F);

        ammoModel[53].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.75F, 0.0F, 0.5F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, 0.75F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[53].setRotationPoint(-15.07F, -10F, -4.5F);

        ammoModel[54].addShapeBox(0F, 0F, 0F, 14, 1, 1, 0F, 0.0F, -0.25F, 0.0F, 0.0F, 2.75F, 0.0F, 0.0F, 2.75F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -2.75F, 0.0F, 0.0F, -2.75F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        ammoModel[54].setRotationPoint(-30.07F, -11.5F, -4.5F);

        ammoModel[55].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.75F, 0.0F, 0.5F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, 0.75F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[55].setRotationPoint(-16.07F, -14.25F, -4.5F);

        ammoModel[56].addShapeBox(0F, 0F, 0F, 14, 1, 1, 0F, 0.0F, -0.25F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, -3.5F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        ammoModel[56].setRotationPoint(-28.07F, -2.5F, -4.5F);

        ammoModel[57].addShapeBox(0F, 0F, 0F, 14, 1, 1, 0F, 0.0F, -0.25F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        ammoModel[57].setRotationPoint(-27.07F, 2F, -4.5F);

        ammoModel[58].addShapeBox(0F, 0F, 0F, 14, 1, 1, 0F, 0.0F, -0.75F, 0.0F, 0.0F, 4.25F, 0.0F, 0.0F, 4.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -4.25F, 0.0F, 0.0F, -4.25F, 0.0F, 0.0F, 0.75F, 0.0F); // Import
        ammoModel[58].setRotationPoint(-25.07F, 6F, -4.5F);

        ammoModel[59].addShapeBox(0F, 0F, 0F, 14, 1, 1, 0F, 0.0F, -0.75F, 0.0F, 0.0F, 4.75F, 0.0F, 0.0F, 4.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -4.75F, 0.0F, 0.0F, -4.75F, 0.0F, 0.0F, 0.75F, 0.0F); // Import
        ammoModel[59].setRotationPoint(-23.57F, 10.5F, -4.5F);

        ammoModel[60].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.75F, 0.0F, 0.5F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, 0.75F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[60].setRotationPoint(-14.07F, -6F, -4.5F);

        ammoModel[61].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.6F, -0.75F, 0.0F, 0.6F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.6F, -0.75F, 0.0F, -0.6F, 0.75F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[61].setRotationPoint(-13.07F, -2F, -4.5F);

        ammoModel[62].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.6F, -0.75F, -0.25F, 0.6F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, -0.6F, -0.75F, -0.25F, -0.6F, 0.75F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[62].setRotationPoint(-11.07F, 1.75F, -4.5F);

        ammoModel[63].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.75F, -0.75F, -0.25F, 0.75F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, -0.75F, -0.75F, -0.25F, -0.75F, 0.75F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[63].setRotationPoint(-9.57F, 5.75F, -4.5F);

        ammoModel[64].addShapeBox(0F, 0F, 0F, 1, 7, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F); // Import
        ammoModel[64].setRotationPoint(-26.57F, -15.5F, -4.45F);

        ammoModel[65].addShapeBox(0F, 0F, 0F, 1, 9, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F); // Import
        ammoModel[65].setRotationPoint(-25.32F, -8.5F, -4.45F);

        ammoModel[66].addShapeBox(0F, 0F, 0F, 1, 9, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.25F, 0.25F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, -3.25F, 0.25F, 0.0F); // Import
        ammoModel[66].setRotationPoint(-22.82F, 0.5F, -4.45F);

        ammoModel[67].addShapeBox(0F, 0F, 0F, 1, 8, 1, 0F, 0.25F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, -0.25F, 0.0F, -1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F); // Import
        ammoModel[67].setRotationPoint(-22.07F, -16.5F, -4.45F);

        ammoModel[68].addShapeBox(0F, 0F, 0F, 1, 9, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F); // Import
        ammoModel[68].setRotationPoint(-20.82F, -8.5F, -4.45F);

        ammoModel[69].addShapeBox(0F, 0F, 0F, 1, 7, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.75F, 0.75F, 0.0F, 2.75F, 0.5F, 0.0F, 2.75F, 0.5F, 0.0F, -2.75F, 0.75F, 0.0F); // Import
        ammoModel[69].setRotationPoint(-18.32F, 0.5F, -4.45F);

        ammoModel[70].addShapeBox(0F, 0F, 0F, 1, 8, 1, 0F, 0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, -1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F); // Import
        ammoModel[70].setRotationPoint(-17.57F, -16.5F, -4.45F);

        ammoModel[71].addShapeBox(0F, 0F, 0F, 1, 9, 1, 0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -2.75F, 0.0F, 0.0F, 2.75F, 0.0F, 0.0F, 2.75F, 0.0F, 0.0F, -2.75F, 0.0F, 0.0F); // Import
        ammoModel[71].setRotationPoint(-16.32F, -8.5F, -4.45F);

        ammoModel[72].addShapeBox(0F, 0F, 0F, 1, 6, 1, 0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -2.75F, 0.5F, 0.0F, 2.75F, 0.25F, 0.0F, 2.75F, 0.25F, 0.0F, -2.75F, 0.5F, 0.0F); // Import
        ammoModel[72].setRotationPoint(-13.82F, 0.5F, -4.45F);

        ammoModel[73].addShapeBox(0F, 0F, 0F, 1, 9, 1, 0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import
        ammoModel[73].setRotationPoint(-29.32F, -8.5F, -4.45F);

        ammoModel[74].addShapeBox(0F, 0F, 0F, 1, 6, 1, 0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F); // Import
        ammoModel[74].setRotationPoint(-31.32F, -14.5F, -4.45F);

        ammoModel[75].addShapeBox(0F, 0F, 0F, 1, 11, 1, 0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -3.25F, 0.0F, 0.0F, 3.25F, 0.0F, 0.0F, 3.25F, 0.0F, 0.0F, -3.25F, 0.0F, 0.0F); // Import
        ammoModel[75].setRotationPoint(-26.82F, 0.5F, -4.45F);

        ammoModel[76].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.5F, 0.15F, -1.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.5F, 0.15F, 1.0F, 0.5F, -0.15F, -1.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, -0.15F, 1.0F); // Import
        ammoModel[76].setRotationPoint(-31.07F, -10.75F, -4.5F);

        ammoModel[77].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.5F, 0.15F, -1.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.5F, 0.15F, 1.0F, 0.5F, -0.15F, -1.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, -0.15F, 1.0F); // Import
        ammoModel[77].setRotationPoint(-30.07F, -6.25F, -4.5F);

        ammoModel[78].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.5F, 0.15F, -1.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.5F, 0.15F, 1.0F, 0.5F, -0.15F, -1.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, -0.15F, 1.0F); // Import
        ammoModel[78].setRotationPoint(-29.07F, -1.75F, -4.5F);

        ammoModel[79].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.15F, -1.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.15F, 1.0F, 0.0F, -0.15F, -1.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.15F, 1.0F); // Import
        ammoModel[79].setRotationPoint(-28.07F, 2.75F, -4.5F);

        ammoModel[80].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.5F, 0.0F, -1.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.5F, 0.0F, 1.0F, 0.5F, 0.0F, -1.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, 0.0F, 1.0F); // Import
        ammoModel[80].setRotationPoint(-26.07F, 7.25F, -4.5F);

        ammoModel[81].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.5F, -0.1F, -1.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.5F, -0.1F, 1.0F, 0.5F, 0.1F, -1.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, 0.1F, 1.0F); // Import
        ammoModel[81].setRotationPoint(-24.57F, 11.75F, -4.5F);

        ammoModel[82].addShapeBox(0F, 0F, 0F, 15, 1, 1, 0F, 0.0F, -0.25F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        ammoModel[82].setRotationPoint(-31.07F, -15F, -4.5F);

        ammoModel[83].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.65F, -0.75F, 0.0F, 0.65F, 0.75F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.65F, -0.75F, 0.0F, -0.65F, 0.75F, 0.0F, -0.25F, 0.0F); // Import
        ammoModel[83].setRotationPoint(-16.07F, -17.25F, -4.5F);

        ammoModel[84].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.5F, 0.15F, -1.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.5F, 0.15F, 1.0F, 0.5F, -0.15F, -1.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, -0.15F, 1.0F); // Import
        ammoModel[84].setRotationPoint(-32.07F, -14.25F, -4.5F);


        slideModel = new ModelRendererTurbo[13];
        slideModel[0] = new ModelRendererTurbo(this, 361, 145, textureX, textureY); // Import
        slideModel[1] = new ModelRendererTurbo(this, 353, 193, textureX, textureY); // Import
        slideModel[2] = new ModelRendererTurbo(this, 401, 57, textureX, textureY); // Import
        slideModel[3] = new ModelRendererTurbo(this, 377, 9, textureX, textureY); // Import
        slideModel[4] = new ModelRendererTurbo(this, 409, 17, textureX, textureY); // Import
        slideModel[5] = new ModelRendererTurbo(this, 153, 17, textureX, textureY); // Import
        slideModel[6] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Import
        slideModel[7] = new ModelRendererTurbo(this, 33, 17, textureX, textureY); // Import
        slideModel[8] = new ModelRendererTurbo(this, 345, 17, textureX, textureY); // Import
        slideModel[9] = new ModelRendererTurbo(this, 433, 17, textureX, textureY); // Import
        slideModel[10] = new ModelRendererTurbo(this, 457, 17, textureX, textureY); // Import
        slideModel[11] = new ModelRendererTurbo(this, 161, 89, textureX, textureY); // Import
        slideModel[12] = new ModelRendererTurbo(this, 129, 273, textureX, textureY); // Import

        slideModel[0].addShapeBox(0F, 0F, 0F, 29, 2, 15, 0F, 0.0F, 0.0F, -2.25F, 0.5F, 0.0F, -2.25F, 0.5F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -0.75F, 0.5F, 0.0F, -0.75F, 0.5F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F); // Import
        slideModel[0].setRotationPoint(23.43F, -33F, -7.5F);

        slideModel[1].addShapeBox(0F, 0F, 0F, 6, 6, 3, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        slideModel[1].setRotationPoint(53.93F, -37.5F, 7.9F);
        slideModel[1].rotateAngleX = -0.62831855F;
        slideModel[1].rotateAngleZ = 0.01745329F;

        slideModel[2].addShapeBox(0F, 0F, 0F, 5, 2, 4, 0F, 0.0F, 0.5F, -0.25F, 0.0F, 0.75F, -0.25F, 0.0F, 0.75F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 1.25F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 1.25F, -0.25F); // Import
        slideModel[2].setRotationPoint(54.68F, -39F, 8.4F);
        slideModel[2].rotateAngleX = -0.62831855F;
        slideModel[2].rotateAngleZ = 0.01745329F;

        slideModel[3].addShapeBox(0F, 0F, 0F, 1, 2, 4, 0F, 0.0F, 0.75F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, 0.0F, 0.75F, -0.25F, 0.0F, 0.5F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, 0.0F, 0.5F, -0.25F); // Import
        slideModel[3].setRotationPoint(59.68F, -39.1F, 8.4F);
        slideModel[3].rotateAngleX = -0.62831855F;
        slideModel[3].rotateAngleZ = 0.01745329F;

        slideModel[4].addShapeBox(0F, 0F, 0F, 1, 4, 4, 0F, 0.0F, -0.75F, -0.25F, 0.0F, -0.05F, -0.25F, 0.0F, -0.05F, -0.25F, 0.0F, -0.75F, -0.25F, 0.0F, -0.5F, -0.25F, -0.25F, -0.1F, -0.25F, -0.25F, -0.1F, -0.25F, 0.0F, -0.5F, -0.25F); // Import
        slideModel[4].setRotationPoint(52.68F, -39.4F, 8.7F);
        slideModel[4].rotateAngleX = -0.62831855F;
        slideModel[4].rotateAngleZ = 0.01745329F;

        slideModel[5].addShapeBox(0F, 0F, 0F, 1, 2, 4, 0F, 0.0F, 0.45F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.45F, -0.25F, 0.25F, 1.4F, -0.25F, 0.0F, 1.25F, -0.25F, 0.0F, 1.25F, -0.25F, 0.25F, 1.4F, -0.25F); // Import
        slideModel[5].setRotationPoint(53.68F, -39F, 8.4F);
        slideModel[5].rotateAngleX = -0.62831855F;
        slideModel[5].rotateAngleZ = 0.01745329F;

        slideModel[6].addShapeBox(0F, 0F, 0F, 1, 2, 3, 0F, 0.0F, 1.0F, -0.25F, 0.25F, -0.25F, -0.25F, 0.25F, -0.25F, -0.25F, 0.0F, 1.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        slideModel[6].setRotationPoint(59.98F, -34.35F, 5.55F);
        slideModel[6].rotateAngleX = -0.62831855F;
        slideModel[6].rotateAngleZ = 0.01745329F;

        slideModel[7].addShapeBox(0F, 0F, 0F, 1, 2, 3, 0F, -0.25F, -0.25F, -0.25F, 0.5F, -0.75F, -0.25F, 0.5F, -0.75F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F); // Import
        slideModel[7].setRotationPoint(60.98F, -34.35F, 5.55F);
        slideModel[7].rotateAngleX = -0.62831855F;
        slideModel[7].rotateAngleZ = 0.01745329F;

        slideModel[8].addShapeBox(0F, 0F, 0F, 1, 4, 3, 0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, -0.5F, 0.5F, -0.5F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F, -0.5F, 0.5F, -0.5F); // Import
        slideModel[8].setRotationPoint(52.93F, -37.5F, 7.9F);
        slideModel[8].rotateAngleX = -0.62831855F;
        slideModel[8].rotateAngleZ = 0.01745329F;

        slideModel[9].addShapeBox(0F, 0F, 0F, 1, 2, 3, 0F, -0.5F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, -0.5F, -0.5F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F); // Import
        slideModel[9].setRotationPoint(53F, -34.25F, 5.55F);
        slideModel[9].rotateAngleX = -0.62831855F;
        slideModel[9].rotateAngleZ = 0.01745329F;

        slideModel[10].addShapeBox(0F, 0F, 0F, 1, 2, 3, 0F, -0.5F, -0.5F, -0.5F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, -0.5F, -0.5F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F); // Import
        slideModel[10].setRotationPoint(52.5F, -34.25F, 5.55F);
        slideModel[10].rotateAngleX = -0.62831855F;
        slideModel[10].rotateAngleZ = 0.01745329F;

        slideModel[11].addShapeBox(0F, 0F, 0F, 6, 1, 3, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        slideModel[11].setRotationPoint(53.93F, -33F, 4.4F);
        slideModel[11].rotateAngleX = -0.62831855F;
        slideModel[11].rotateAngleZ = 0.01745329F;

        slideModel[12].addShapeBox(0F, 0F, 0F, 22, 3, 2, 0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 2.0F, 0.0F, 0.5F, 2.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        slideModel[12].setRotationPoint(-36.57F, -39F, -3F);

        barrelAttachPoint = new Vector3f(97F / 16F, 35F / 16F, 0F / 16F);
        gadgetAttachPoint = new Vector3f(83F / 16F, 28.5F / 16F, -5F / 16F);
        scopeAttachPoint = new Vector3f(21F / 16F, 44F / 16F, 0F / 16F);
        gripAttachPoint = new Vector3f(82 / 16F, 24F / 16F, 0F / 16F);

        gunSlideDistance = 1.5F;
        animationType = EnumAnimationType.PISTOL_CLIP;
        rotateGunHorizontal = 15.0F;
        tiltGun = 30.0F;
        translateGun = new Vector3f(0.0F, -0.0625F, -0.1875F);
        translateClip = new Vector3f(0.0F, -0.625F, 0.0F);
        hasFlash = true;
        hasArms = true;
        leftArmPos = new Vector3f(0.05F, -0.4F, -0.05F);
        leftArmRot = new Vector3f(80F, 50F, 0.0F);
        leftArmReloadPos = new Vector3f(-0.35F, -0.7F, 0.05F);
        leftArmReloadRot = new Vector3f(80F, 50F, 0.0F);
        rightArmPos = new Vector3f(0.25F, -0.52F, 0.0F);
        rightArmRot = new Vector3f(0.0F, 0.0F, -85F);
        rightArmReloadPos = new Vector3f(0.25F, -0.52F, 0.0F);
        rightArmReloadRot = new Vector3f(0.0F, 0.0F, -85F);
        rightArmScale = new Vector3f(0.75D, 1.0D, 0.75D);
        leftArmScale = new Vector3f(0.75D, 1.25D, 0.75D);
        fancyStance = true;
        stanceTranslate = new Vector3f(0.2D, 0.0D, 0.2D);
        stanceRotate = new Vector3f(20.0F, -20.0F, 0.0F);
        rightHandAmmo = false;
        leftHandAmmo = true;

        casingAttachPoint = new Vector3f(-0.5F, 1.2F, 0.0F);
        casingAnimDistance = new Vector3f(0.0F, 3.0F, 7.75F);
        casingAnimSpread = new Vector3f(3.0F, 5.0F, 3.0F);
        casingAnimTime = 6;
        casingRotateVector = new Vector3f(0.1F, 0.0F, 0.1F);
        caseScale = 0.2F;
        casingDelay = 0;
        flashScale = 0.4F;
        muzzleFlashPoint = new Vector3f(0.9F, 0.57F, 0.0F);
        thirdPersonOffset = new Vector3f(-0.05F, -0.04F, 0.0F);

        crouchZoom = -0.05F;
        zoomOffset = 0.25F;
        zoomOffsetY = -0.0325F;
        gunOffset = -0.05F;
        translateAll(5F, 0F, 0F);
        flipAll();

        hasFlash = true;
        flashScale = 4F;
        muzzleFlashPoint = new Vector3f(
                barrelAttachPoint.x / flashScale,
                barrelAttachPoint.y / flashScale,
                barrelAttachPoint.z / flashScale
        );
    }
}